MinedMap/src/world/section.rs

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use std::fmt::Debug;
use anyhow::{bail, Context, Result};
use num_integer::div_rem;
use super::de;
use crate::{
resource::{BlockType, BlockTypes},
types::*,
};
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/// Determine the number of bits required for indexing into a palette of a given length
///
/// This is basically a base-2 logarithm, with clamping to a minimum value and
/// check against a maximum value. If the result would be greater than the passed
/// `max` value, [None] is returned.
fn palette_bits(len: usize, min: u8, max: u8) -> Option<u8> {
let mut bits = min;
while (1 << bits) < len {
bits += 1;
if bits > max {
return None;
}
}
Some(bits)
}
/// Trait for common functions of [SectionV1_13] and [SectionV0]
pub trait Section: Debug {
fn block_at(&self, coords: SectionBlockCoords) -> Result<Option<BlockType>>;
}
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/// Minecraft v1.13+ section block data
#[derive(Debug)]
pub struct SectionV1_13<'a> {
block_states: Option<&'a [i64]>,
palette: Vec<Option<BlockType>>,
bits: u8,
aligned_blocks: bool,
}
impl<'a> SectionV1_13<'a> {
/// Constructs a new [SectionV1_13] from deserialized data structures
pub fn new(
data_version: u32,
block_states: Option<&'a [i64]>,
palette: &'a [de::BlockStatePaletteEntry],
block_types: &'a BlockTypes,
) -> Result<Self> {
let aligned_blocks = data_version >= 2529;
let bits = palette_bits(palette.len(), 4, 12).context("Unsupported block palette size")?;
if let Some(block_states) = block_states {
let expected_length = if aligned_blocks {
let blocks_per_word = 64 / bits as usize;
(4096 + blocks_per_word - 1) / blocks_per_word
} else {
64 * bits as usize
};
if block_states.len() != expected_length {
bail!("Invalid section block data");
}
}
let palette_types = palette
.iter()
.map(|entry| {
let block_type = block_types.get(&entry.name);
if block_type.is_none() {
eprintln!("Unknown block type: {}", entry.name);
}
block_type
})
.collect();
Ok(Self {
block_states,
palette: palette_types,
bits,
aligned_blocks,
})
}
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/// Looks up the block type palette index at the given coordinates
fn palette_index_at(&self, coords: SectionBlockCoords) -> usize {
let Some(block_states) = self.block_states else {
return 0;
};
let bits = self.bits as usize;
let mask = (1 << bits) - 1;
let offset = coords.offset();
let shifted = if self.aligned_blocks {
let blocks_per_word = 64 / bits;
let (word, shift) = div_rem(offset, blocks_per_word);
block_states[word] as u64 >> (shift * bits)
} else {
let bit_offset = offset * bits;
let (word, bit_shift) = div_rem(bit_offset, 64);
let mut tmp = (block_states[word] as u64) >> bit_shift;
if bit_shift + bits > 64 {
tmp |= (block_states[word + 1] as u64) << (64 - bit_shift);
}
tmp
};
(shifted & mask) as usize
}
}
impl<'a> Section for SectionV1_13<'a> {
fn block_at(&self, coords: SectionBlockCoords) -> Result<Option<BlockType>> {
let index = self.palette_index_at(coords);
Ok(*self
.palette
.get(index)
.context("Palette index out of bounds")?)
}
}
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/// Pre-1.13 section block data
#[derive(Debug)]
pub struct SectionV0<'a> {
blocks: &'a [i8],
data: &'a [i8],
block_types: &'a BlockTypes,
}
impl<'a> SectionV0<'a> {
/// Constructs a new [SectionV0] from deserialized data structures
pub fn new(blocks: &'a [i8], data: &'a [i8], block_types: &'a BlockTypes) -> Result<Self> {
use BLOCKS_PER_CHUNK as N;
if blocks.len() != N * N * N {
bail!("Invalid section block data");
}
if data.len() != N * N * N / 2 {
bail!("Invalid section extra data");
}
Ok(SectionV0 {
blocks,
data,
block_types,
})
}
}
impl<'a> Section for SectionV0<'a> {
fn block_at(&self, coords: SectionBlockCoords) -> Result<Option<BlockType>> {
let offset = coords.offset();
let block = self.blocks[offset] as u8;
let (data_offset, data_nibble) = div_rem(offset, 2);
let data_byte = self.data[data_offset] as u8;
let data = if data_nibble == 1 {
data_byte >> 4
} else {
data_byte & 0xf
};
Ok(self.block_types.get_legacy(block, data))
}
}
/// Minecraft v1.18+ section biome data
///
/// The biome data is part of the section structure in Minecraft v1.18+, with
/// the biomes laid out as an array of indices into a palette, similar to the
/// v1.13+ block data.
#[derive(Debug)]
pub struct BiomesV18<'a> {
_biomes: Option<&'a [i64]>,
_palette: &'a [String],
_bits: u8,
}
impl<'a> BiomesV18<'a> {
/// Constructs a new [BiomesV18] from deserialized data structures
pub fn new(biomes: Option<&'a [i64]>, palette: &'a [String]) -> Result<Self> {
let bits = palette_bits(palette.len(), 1, 6).context("Unsupported block palette size")?;
if let Some(biomes) = biomes {
let biomes_per_word = 64 / bits as usize;
let expected_length = (64 + biomes_per_word - 1) / biomes_per_word;
if biomes.len() != expected_length {
bail!("Invalid section biome data");
}
}
Ok(BiomesV18 {
_biomes: biomes,
_palette: palette,
_bits: bits,
})
}
}
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#[derive(Debug, Clone, Copy)]
pub struct BlockLight<'a>(Option<&'a [i8]>);
impl<'a> BlockLight<'a> {
pub fn new(block_light: Option<&'a [i8]>) -> Result<Self> {
use BLOCKS_PER_CHUNK as N;
if let Some(block_light) = block_light {
if block_light.len() != N * N * N / 2 {
bail!("Invalid section block light data");
}
}
Ok(BlockLight(block_light))
}
pub fn block_light_at(&self, coords: SectionBlockCoords) -> u8 {
let Some(block_light) = self.0 else {
return 0;
};
let (offset, nibble) = div_rem(coords.offset(), 2);
let byte = block_light[offset] as u8;
if nibble == 1 {
byte >> 4
} else {
byte & 0xf
}
}
}