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main: store biome data in processed data files
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2 changed files with 16 additions and 8 deletions
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@ -1,12 +1,14 @@
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use serde::{Deserialize, Serialize};
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use super::Color;
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
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pub enum BiomeGrassColorModifier {
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DarkForest,
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Swamp,
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}
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#[derive(Debug, Clone, Copy)]
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#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
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pub struct Biome {
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pub temp: i8,
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pub downfall: i8,
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