mirror of
https://github.com/neocturne/MinedMap.git
synced 2025-03-04 17:23:33 +01:00
minedmap: move some internal functions out of impl blocks
This commit is contained in:
parent
1a5e8894fe
commit
2dd9283d95
2 changed files with 30 additions and 28 deletions
|
@ -6,6 +6,17 @@ use minedmap::{io::storage, resource, types::*, world};
|
|||
|
||||
use super::common::*;
|
||||
|
||||
/// Parses a filename in the format r.X.Z.mca into the contained X and Z values
|
||||
fn parse_region_filename(path: &Path) -> Option<RegionCoords> {
|
||||
let file_name = path.file_name()?.to_str()?;
|
||||
let parts: Vec<_> = file_name.split('.').collect();
|
||||
let &["r", x, z, "mca"] = parts.as_slice() else {
|
||||
return None;
|
||||
};
|
||||
|
||||
Some((x.parse().ok()?, z.parse().ok()?))
|
||||
}
|
||||
|
||||
/// Type with methods for processing the regions of a Minecraft save directory
|
||||
pub struct RegionProcessor<'a> {
|
||||
block_types: resource::BlockTypes,
|
||||
|
@ -22,17 +33,6 @@ impl<'a> RegionProcessor<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
/// Parses a filename in the format r.X.Z.mca into the contained X and Z values
|
||||
fn parse_region_filename(path: &Path) -> Option<RegionCoords> {
|
||||
let file_name = path.file_name()?.to_str()?;
|
||||
let parts: Vec<_> = file_name.split('.').collect();
|
||||
let &["r", x, z, "mca"] = parts.as_slice() else {
|
||||
return None;
|
||||
};
|
||||
|
||||
Some((x.parse().ok()?, z.parse().ok()?))
|
||||
}
|
||||
|
||||
/// Processes a single chunk
|
||||
fn process_chunk(
|
||||
&self,
|
||||
|
@ -50,7 +50,9 @@ impl<'a> RegionProcessor<'a> {
|
|||
world::layer::top_layer(&chunk)
|
||||
}
|
||||
|
||||
fn chunk_lightmap(block_light: Box<world::layer::BlockLightArray>) -> image::GrayAlphaImage {
|
||||
fn render_chunk_lightmap(
|
||||
block_light: Box<world::layer::BlockLightArray>,
|
||||
) -> image::GrayAlphaImage {
|
||||
const N: u32 = BLOCKS_PER_CHUNK as u32;
|
||||
|
||||
image::GrayAlphaImage::from_fn(N, N, |x, z| {
|
||||
|
@ -116,7 +118,7 @@ impl<'a> RegionProcessor<'a> {
|
|||
};
|
||||
processed_region[chunk_coords] = Some(processed_chunk);
|
||||
|
||||
let chunk_lightmap = Self::chunk_lightmap(block_light);
|
||||
let chunk_lightmap = Self::render_chunk_lightmap(block_light);
|
||||
overlay_chunk(&mut lightmap, &chunk_lightmap, chunk_coords);
|
||||
|
||||
Ok(())
|
||||
|
@ -163,7 +165,7 @@ impl<'a> RegionProcessor<'a> {
|
|||
.unwrap_or_default()
|
||||
}) {
|
||||
let path = entry.path();
|
||||
let Some(coords) = Self::parse_region_filename(&path) else {
|
||||
let Some(coords) = parse_region_filename(&path) else {
|
||||
continue;
|
||||
};
|
||||
|
||||
|
|
|
@ -6,6 +6,19 @@ use minedmap::{io::storage, resource::Biome, types::*, world};
|
|||
|
||||
use super::common::*;
|
||||
|
||||
fn block_color(block: &world::layer::BlockInfo, _biome: &Biome) -> [u8; 4] {
|
||||
let h = block
|
||||
.depth
|
||||
.map(|depth| 0.5 + 0.005 * depth.0 as f32)
|
||||
.unwrap_or_default();
|
||||
let c = block
|
||||
.block_type
|
||||
.color
|
||||
.0
|
||||
.map(|v| (f32::from(v) * h).clamp(0.0, 255.0) as u8);
|
||||
[c[0], c[1], c[2], 255]
|
||||
}
|
||||
|
||||
pub struct TileRenderer<'a> {
|
||||
config: &'a Config,
|
||||
}
|
||||
|
@ -20,19 +33,6 @@ impl<'a> TileRenderer<'a> {
|
|||
storage::read(&processed_path).context("Failed to load processed region data")
|
||||
}
|
||||
|
||||
fn block_color(block: &world::layer::BlockInfo, _biome: &Biome) -> [u8; 4] {
|
||||
let h = block
|
||||
.depth
|
||||
.map(|depth| 0.5 + 0.005 * depth.0 as f32)
|
||||
.unwrap_or_default();
|
||||
let c = block
|
||||
.block_type
|
||||
.color
|
||||
.0
|
||||
.map(|v| (f32::from(v) * h).clamp(0.0, 255.0) as u8);
|
||||
[c[0], c[1], c[2], 255]
|
||||
}
|
||||
|
||||
fn render_chunk(
|
||||
image: &mut image::RgbaImage,
|
||||
coords: ChunkCoords,
|
||||
|
@ -47,7 +47,7 @@ impl<'a> TileRenderer<'a> {
|
|||
z: BlockZ(z as u8),
|
||||
};
|
||||
image::Rgba(match (&blocks[coords], &biomes[coords]) {
|
||||
(Some(block), Some(biome)) => Self::block_color(block, biome),
|
||||
(Some(block), Some(biome)) => block_color(block, biome),
|
||||
_ => [0, 0, 0, 0],
|
||||
})
|
||||
});
|
||||
|
|
Loading…
Add table
Reference in a new issue