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resource/block_color: actually apply grass color modifiers to grass
Apply the modifiers to grass, not to foliage.
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1 changed files with 18 additions and 18 deletions
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@ -25,39 +25,39 @@ trait BiomeExt {
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impl BiomeExt for Biome {
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impl BiomeExt for Biome {
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fn grass_color(&self, depth: f32) -> Vec3 {
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fn grass_color(&self, depth: f32) -> Vec3 {
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use super::BiomeGrassColorModifier::*;
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const GRASS_COLORS: [Vec3; 3] = [
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const GRASS_COLORS: [Vec3; 3] = [
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Vec3::new(0.502, 0.706, 0.592), // lower right
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Vec3::new(0.502, 0.706, 0.592), // lower right
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Vec3::new(0.247, 0.012, -0.259), // lower left - lower right
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Vec3::new(0.247, 0.012, -0.259), // lower left - lower right
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Vec3::new(-0.471, 0.086, -0.133), // upper left - lower left
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Vec3::new(-0.471, 0.086, -0.133), // upper left - lower left
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];
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];
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const DARK_FOREST_GRASS_COLOR: Vec3 = Vec3::new(0.157, 0.204, 0.039); // == color_vec(Color([40, 52, 10]))
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const SWAMP_GRASS_COLOR: Vec3 = Vec3::new(0.416, 0.439, 0.224); // == color_vec(Color([106, 112, 57]))
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self.grass_color
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let regular_color = || {
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.map(color_vec)
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self.grass_color
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.unwrap_or_else(|| color_from_params(&GRASS_COLORS, self, depth))
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.map(color_vec)
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.unwrap_or_else(|| color_from_params(&GRASS_COLORS, self, depth))
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};
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match self.grass_color_modifier {
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Some(DarkForest) => 0.5 * (regular_color() + DARK_FOREST_GRASS_COLOR),
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Some(Swamp) => SWAMP_GRASS_COLOR,
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None => regular_color(),
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}
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}
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}
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fn foliage_color(&self, depth: f32) -> Vec3 {
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fn foliage_color(&self, depth: f32) -> Vec3 {
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use super::BiomeGrassColorModifier::*;
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const FOLIAGE_COLORS: [Vec3; 3] = [
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const FOLIAGE_COLORS: [Vec3; 3] = [
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Vec3::new(0.376, 0.631, 0.482), // lower right
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Vec3::new(0.376, 0.631, 0.482), // lower right
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Vec3::new(0.306, 0.012, -0.317), // lower left - lower right
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Vec3::new(0.306, 0.012, -0.317), // lower left - lower right
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Vec3::new(-0.580, 0.106, -0.165), // upper left - lower left
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Vec3::new(-0.580, 0.106, -0.165), // upper left - lower left
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];
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];
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const DARK_FOREST_COLOR: Vec3 = Vec3::new(0.157, 0.204, 0.039); // == color_vec(Color([40, 52, 10]))
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const SWAMP_FOLIAGE_COLOR: Vec3 = Vec3::new(0.416, 0.439, 0.224); // == color_vec(Color([106, 112, 57]))
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let regular_color = || {
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self.foliage_color
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self.foliage_color
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.map(color_vec)
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.map(color_vec)
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.unwrap_or_else(|| color_from_params(&FOLIAGE_COLORS, self, depth))
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.unwrap_or_else(|| color_from_params(&FOLIAGE_COLORS, self, depth))
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};
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match self.grass_color_modifier {
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Some(DarkForest) => 0.5 * (regular_color() + DARK_FOREST_COLOR),
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Some(Swamp) => SWAMP_FOLIAGE_COLOR,
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None => regular_color(),
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}
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}
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}
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fn water_color(&self) -> Vec3 {
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fn water_color(&self) -> Vec3 {
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