resource/block_color: fix default foliage colors

The code accidentally used the grass colors.
This commit is contained in:
Matthias Schiffer 2023-07-03 23:49:36 +02:00
parent c471f84573
commit d84e2ca49d
Signed by: neocturne
GPG key ID: 16EF3F64CB201D9C

View file

@ -40,9 +40,9 @@ impl BiomeExt for Biome {
use super::BiomeGrassColorModifier::*;
const FOLIAGE_COLORS: [Vec3; 3] = [
Vec3::new(0.502, 0.706, 0.592), // lower right
Vec3::new(0.247, 0.012, -0.259), // lower left - lower right
Vec3::new(-0.471, 0.086, -0.133), // upper left - lower left
Vec3::new(0.376, 0.631, 0.482), // lower right
Vec3::new(0.306, 0.012, -0.317), // lower left - lower right
Vec3::new(-0.580, 0.106, -0.165), // upper left - lower left
];
const DARK_FOREST_COLOR: Vec3 = Vec3::new(0.157, 0.204, 0.039); // == color_vec(Color([40, 52, 10]))
const SWAMP_FOLIAGE_COLOR: Vec3 = Vec3::new(0.416, 0.439, 0.224); // == color_vec(Color([106, 112, 57]))