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resource/block_color: fix default foliage colors
The code accidentally used the grass colors.
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1 changed files with 3 additions and 3 deletions
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@ -40,9 +40,9 @@ impl BiomeExt for Biome {
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use super::BiomeGrassColorModifier::*;
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const FOLIAGE_COLORS: [Vec3; 3] = [
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Vec3::new(0.502, 0.706, 0.592), // lower right
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Vec3::new(0.247, 0.012, -0.259), // lower left - lower right
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Vec3::new(-0.471, 0.086, -0.133), // upper left - lower left
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Vec3::new(0.376, 0.631, 0.482), // lower right
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Vec3::new(0.306, 0.012, -0.317), // lower left - lower right
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Vec3::new(-0.580, 0.106, -0.165), // upper left - lower left
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];
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const DARK_FOREST_COLOR: Vec3 = Vec3::new(0.157, 0.204, 0.039); // == color_vec(Color([40, 52, 10]))
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const SWAMP_FOLIAGE_COLOR: Vec3 = Vec3::new(0.416, 0.439, 0.224); // == color_vec(Color([106, 112, 57]))
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