2a92eefd09
resource/generate.py: fix usage message
2023-08-18 18:34:12 +02:00
427a992897
minedmap/tile_renderer: keep HashSet of populated regions
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Rather than attemping to read the file metadata, it's more elegant to
check whether a tile is supposed to be available first.
2023-08-15 20:48:41 +02:00
722fe00d77
minedmap: move inputs to processing steps from run() to new()
2023-08-15 18:45:38 +02:00
6a82fcc9b4
minedmap/tile_renderer: terminate on errors
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Only the processing step may fail for individual tiles (when a region is
currently being saved when attempting to process it), the other steps
should never fail.
2023-08-15 18:31:53 +02:00
155171803d
minedmap/tile_renderer: parallel processing
2023-08-15 17:43:58 +02:00
b5980b82af
minedmap/tile_renderer: async region cache
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Prepare for sharing the region cache between multiple threads by making
lookup/load async.
2023-08-15 17:42:27 +02:00
dcc9e6e794
minedmap/region_group: add async map functions
2023-08-15 17:39:42 +02:00
78fe1ec50e
minedmap: add support for parallel processing
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For now, only RegionProcessor and TileMipmapper are run in parallel.
2023-08-14 22:38:21 +02:00
c1260a63b5
minedmap: separate collection for region list from preprocessing
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Preparation for parallel processing, as well as a fix for regions
missing from later steps when the initial processing failed (rather than
using the processed data from a previous run).
2023-08-14 14:27:52 +02:00
d5ac38ed9b
util: split to_flat_coord() and from_flat_coord() out of coord_offset()
2023-08-13 23:01:45 +02:00
4a824680a9
Update dependencies
2023-08-13 12:16:11 +02:00
9c4161f688
util: turn range check into debug_assert!()
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More performance optimization.
2023-08-06 12:33:29 +02:00
21035a1f7f
Move coord offset to new util module, make more efficient
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div_floor_mod() generates inefficient code. For power-of-2 divisors,
shift and mask can be used instead.
2023-08-06 11:26:08 +02:00
b80d9ee420
minedmap/tile_renderer: make biome HashMap more efficient
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Using a u32 instead of a tuple makes the hash calculation faster,
because the fields don't have to be hashed separately.
2023-08-06 00:07:46 +02:00
84bee6d6d9
minedmap: add region cache
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Cache the last loaded processed regions.
2023-08-05 20:26:59 +02:00
521e799d4b
minedmap/region_group: make indexing into the neighbor array more uniform
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Add a 9th element, so the 3x3 entries can always be indexed the same way,
leading to a slight performance improvement.
The center element is always None.
2023-08-05 18:21:07 +02:00
7b46adf6e7
minedmap: split up big types by adding Boxes
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Make these values faster to move around, and optimize their size when
used in Options.
2023-08-05 18:11:39 +02:00
cd1a5e869d
minedmap/region_group: optimize get() implementation
2023-08-05 14:07:55 +02:00
7d231b92ea
Format let-else blocks
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Use nightly rustfmt to format let-else.
2023-08-05 10:46:47 +02:00
ab3b273992
Update dependencies
2023-08-04 16:13:08 +02:00
dc68e67a23
minedmap/region_group: clippy fixes
2023-08-04 00:46:58 +02:00
deb33814ee
minedmap/tile_renderer: avoid calling block_color() more often than necessary
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Collect all biome indices/weights for a chunk and deduplicate using a
hash map.
2023-08-03 23:07:16 +02:00
fb712cd2f5
Store per-region biome list in IndexSet
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Index into the biome list instead of duplicating the biome data for each
coordinate. This reduces the size of the processed data and speeds up
encoding/decoding.
2023-08-03 23:07:16 +02:00
c38f00e411
minedmap/tile_renderer: implement biome smoothing
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Rather than the diamond-shaped kernel used by the old implemenation, we
now use the approximation of a Gauss filter. In addition, the kernel
size is decreased, reducing the strength of the blur effect.
2023-08-03 19:06:20 +02:00
b650b096ef
resource: return block color as float vector
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Deferring conversion to integers is convenient for biome smoothing.
2023-08-03 18:31:45 +02:00
0a485343a0
resource: do not require Biome to get color for all block types
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Only grass, foliage and water have biome-dependent colors.
2023-08-03 18:28:57 +02:00
45171aa26a
minedmap/tile_renderer: factor out block_color_at() from render_chunk()
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Also pass in a few more values to prepare for biome smoothing.
2023-08-03 18:12:56 +02:00
8e848394cd
minedmap/tile_renderer: add biome_at() helper
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Retrieve the biome at a given coordinate, possibly offset by a number of
blocks.
2023-08-03 18:02:26 +02:00
dee00e7a02
minedmap/tile_renderer: add coord_offset() helper
2023-08-03 18:02:26 +02:00
35bbd167ba
minedmap/tile_renderer: load 3x3 neighbourhoods of regions
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Prepare for biome smoothing by always loading neighbouring regions.
2023-08-03 18:02:26 +02:00
a30266f67f
minedmap/tile_renderer: take into account neighboring regions
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Biome smoothing uses biome data from neighboring regions. Collect paths
and timestamps from 3x3 region groups.
2023-08-03 17:55:39 +02:00
5a765c3862
minedmap/region_group: add RegionGroup type
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A generic array of 3x3 elements.
2023-08-03 17:55:39 +02:00
e39f48d8fe
types: use const generics for more generic coordinate types
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Enum support in const generics would be even nicer, but for now the
integer generic is the best Rust can do.
2023-08-02 02:55:13 +02:00
80781c9c20
minedmap: skip generation steps when the inputs are unchanged
2023-07-31 00:23:06 +02:00
6077138292
Add version field to file metadata
2023-07-30 21:48:58 +02:00
4d6644f427
minedmap/tile_mipmapper: store source modified timestamp with mipmapped tiles
2023-07-30 21:38:42 +02:00
628a702fd7
Store source modified timestamp with processed, lightmap and map tiles
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Allows to check whether the source is newer than the last update of the
output files.
2023-07-30 21:19:24 +02:00
e18d4cea82
io/fs: do not replace files with unchanged contents
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Do not update file timestamps when contents have not actually changed.
2023-07-30 20:31:40 +02:00
cb791f48e9
Update dependencies
2023-07-30 20:03:23 +02:00
c472b61ef7
resource/block_color: actually apply grass color modifiers to grass
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Apply the modifiers to grass, not to foliage.
2023-07-04 00:21:27 +02:00
d84e2ca49d
resource/block_color: fix default foliage colors
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The code accidentally used the grass colors.
2023-07-03 23:49:36 +02:00
c471f84573
resource/block_color: fix scaling of biome-specific colors
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All biome-specific colors (water/foliage/grass) were too bright by a
factor of 255 (i.e., white).
2023-07-03 23:45:00 +02:00
99c4de0b07
Update dependencies
2023-07-03 23:27:59 +02:00
757f6ff166
minedmap: write info.json file with tilemap metadata
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With this change, the new minedmap implementation can generate all
necessary data for the frontend to work.
2023-07-02 23:09:14 +02:00
429b7888f6
world/de: add level.dat data structures
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We only need the spawn point from level.dat.
2023-07-02 23:08:43 +02:00
f9fc9efe8d
Revert "minedmap: store region list in BTreeSet"
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This reverts commit b53d34da3d
.
With the change of the mipmapper data structure, we need a conversion
step anyways, so we can keep using the Vec before mipmapping.
2023-07-02 22:19:35 +02:00
b63a18ad6f
tile_mipmapper: store tile coordinates in nested map/set
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Use the same data structure as the frontend.
2023-07-02 22:15:25 +02:00
216aa6ceec
minedmap: add mipmapping
2023-07-02 21:32:40 +02:00
86382772c3
minedmap/tile_renderer: print tile path relative to output directory
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We will use strings of the same format for mipmap tile paths.
2023-07-02 20:05:57 +02:00
b1f7f759f1
minedmap: introduce generic tile path function, pass mipmap level
2023-07-02 18:58:08 +02:00