mirror of
https://github.com/neocturne/MinedMap.git
synced 2025-03-04 17:23:33 +01:00
While using MinedMap with modded Minecraft version is not officially supported, it should still work reasonably well if you're okay with custom block types being invisible and custom biomes using default grass/color/foliage colors. Avoid spamming the log with messages for each section in this case without --verbose, and instead just print a single warning at the end of processing.
2.5 KiB
2.5 KiB
Unreleased - ReleaseDate
Changed
- Without
--verbose
, only a single warning is printed at the end of processing for unknown block/biome types, rather than once for every section where such a block/biome is encountered.
2.0.2 - 2024-01-07
Added
-
Added support for Minecraft 1.20.3+
Minecraft 1.20.3 renamed the
grass
block type toshort_grass
.
Changed
- Updated Leaflet to 1.9.4
- Updated attribution URL to https://github.com/neocturne/MinedMap
2.0.1 - 2023-11-18
Fixed
- Proceed with missing tiles rather can failing completely when an invalid region file is encountered and no processed data from a previous run exists
2.0.0 - 2023-09-30
This is a complete rewrite of the map renderer in Rust, as the previous C++ implementation was getting more and more difficult to maintain and keep current versions of Minecraft supported.
The new implementation is generally faster than the old one (by using better data structures), but it also uses a bit more RAM and storage space for intermediate data.
Added
- Added support for Minecraft 1.20 biomes and block types
- Multithreading: Pass
-j N
to minedmap to use N CPU cores in parallel. Note that this also multiplies the RAM requirements of MinedMap. - Extended OS support: MinedMap should now run on every system supported by Rust as a target. As I don't have a way to test these builds, binary releases are still limited to Windows and Linux for now; on other targets, MinedMap must be built from source.
Changed
- Biome smoothing uses a different filter kernel now, which might result in nicer gradients?
- Log messages have been reduced. Pass
-v
to get a message for each processed file again. - The intermediate data directory
biome
in the output directory has been replaced with a newprocessed
directory. Thebiome
directory can be deleted when reusing the output directory of an older MinedMap version.
Fixed
-
Warnings about unknown biomes or block types have been reduced to once per chunk/section, so rending is not slowed down by these message so much anymore.
Full support for custom biomes datapacks might be added in a future release.