MinedMap/CHANGELOG.md
Matthias Schiffer b9cd94b235
CHANGELOG.md: remove reference to Minecraft internals
Remove a sentence that refers to internal color names, as the
information is more confusing than helpful in a user-facing changlog.
2025-01-06 22:31:56 +01:00

126 lines
4.1 KiB
Markdown

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## [Unreleased] - ReleaseDate
## [2.3.1] - 2025-01-06
### Fixed
- Fix text colors for signs modified using dye
- Fix text colors specified using `#rrggbb` CSS syntax in JSON text
Only named colors specified via JSON text were working as intended.
The mapping of color names to values is now handled by the generator. Both the generator and the
viewer must be updated for sign text colors to work.
## [2.3.0] - 2025-01-02
### Added
- Added support for Minecraft 1.21.4 block types
- Added support for Minecraft 1.21.4 Pale Garden biome
- viewer: added images for pale oak signs
## [2.2.0] - 2024-06-23
### Added
- Added support for Minecraft 1.21 block types
## [2.1.1] - 2024-06-14
### Fixed
- Fix crash due to incorrect counting in info message
The calculation of the number of skipped regions could underflow when more invalid than valid
regions were encountered.
- Ignore empty region files instead of treating them as invalid
Minecraft generates empty region files in some cases. Just ignore them instead of printing an
error message every time.
## [2.1.0] - 2024-01-27
### Added
- Added sign layer
This feature is disabled by default. Use the `--sign-prefix` and `--sign-filter` options to
configure which signs to show on the map. `--sign-transform` allows to modify the displayed
sign text.
### Changed
- Without `--verbose`, only a single warning is printed at the end of
processing for unknown block/biome types, rather than once for every
section where such a block/biome is encountered.
## [2.0.2] - 2024-01-07
### Added
- Added support for Minecraft 1.20.3+
Minecraft 1.20.3 renamed the `grass` block type to `short_grass`.
### Changed
- Updated [Leaflet](https://leafletjs.com/) to 1.9.4
- Updated attribution URL to https://github.com/neocturne/MinedMap
## [2.0.1] - 2023-11-18
### Fixed
- Proceed with missing tiles rather can failing completely when an invalid
region file is encountered and no processed data from a previous run exists
## [2.0.0] - 2023-09-30
This is a complete rewrite of the map renderer in Rust, as the previous C++
implementation was getting more and more difficult to maintain and keep current
versions of Minecraft supported.
The new implementation is generally faster than the old one (by using better
data structures), but it also uses a bit more RAM and storage space for
intermediate data.
### Added
- Added support for Minecraft 1.20 biomes and block types
- Multithreading: Pass `-j N` to minedmap to use *N* CPU cores in parallel. Note
that this also multiplies the RAM requirements of MinedMap.
- Extended OS support: MinedMap should now run on every system supported by Rust
as a target. As I don't have a way to test these builds, binary releases are
still limited to Windows and Linux for now; on other targets, MinedMap must
be built from source.
### Changed
- Biome smoothing uses a different filter kernel now, which might result in
nicer gradients?
- Log messages have been reduced. Pass `-v` to get a message for each
processed file again.
- The intermediate data directory `biome` in the output directory has been
replaced with a new `processed` directory. The `biome` directory can be
deleted when reusing the output directory of an older MinedMap version.
### Fixed
- Warnings about unknown biomes or block types have been reduced to once per
chunk/section, so rending is not slowed down by these message so much anymore.
Full support for custom biomes datapacks might be added in a future release.
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[Unreleased]: https://github.com/neocturne/MinedMap/compare/v2.3.1...HEAD
[2.3.1]: https://github.com/neocturne/MinedMap/compare/v2.3.0...v2.3.1
[2.3.0]: https://github.com/neocturne/MinedMap/compare/v2.2.0...v2.3.0
[2.2.0]: https://github.com/neocturne/MinedMap/compare/v2.1.1...v2.2.0
[2.1.1]: https://github.com/neocturne/MinedMap/compare/v2.1.0...v2.1.1
[2.1.0]: https://github.com/neocturne/MinedMap/compare/v2.0.2...v2.1.0
[2.0.2]: https://github.com/neocturne/MinedMap/compare/v2.0.1...v2.0.2
[2.0.1]: https://github.com/neocturne/MinedMap/compare/v2.0.0...v2.0.1
[2.0.0]: https://github.com/neocturne/MinedMap/compare/v1.19.1...v2.0.0