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htanks/Game.hs

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{-# LANGUAGE GeneralizedNewtypeDeriving #-}
module Game ( Tank(..)
, Shoot(..)
, GameState(..)
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, Game
, runGame
) where
import Level
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import Texture
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import Control.Monad
import Control.Monad.State
import Data.Fixed
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import qualified Data.Map as M
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data Tank = Tank
{ posx :: !Micro
, posy :: !Micro
, dir :: !Micro
, aim :: !Micro
, speed :: !Micro
, turnspeed :: !Micro
, moving :: !Bool
, tankShootSpeed :: !Micro
, tankShootBounces :: !Int
} deriving Show
data Shoot = Shoot
{ shootX :: !Micro
, shootY :: !Micro
, shootDir :: !Micro
, shootSpeed :: !Micro
, bouncesLeft :: !Int
} deriving Show
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data GameState = GameState
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{ level :: !Level
, tanks :: ![Tank]
, shoots :: ![Shoot]
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, textures :: !(M.Map Texture TextureObject)
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} deriving (Show)
newtype Game a = Game (StateT GameState IO a)
deriving (Monad, MonadIO, MonadState GameState)
runGame :: GameState -> Game a -> IO (a, GameState)
runGame st (Game a) = runStateT a st