{-# LANGUAGE ExistentialQuantification, DeriveDataTypeable #-}
module Player ( Player(..)
, SomePlayer(..)
) where
import Data.Fixed
import Data.Typeable
import Tank
import GLDriver (SomeEvent)
class Player a where
playerUpdate :: a -> Tank -> (a, Maybe Micro, Bool, Maybe Micro)
handleEvent :: a -> SomeEvent -> a
handleEvent player _ = player
data SomePlayer = forall a. Player a => SomePlayer a
instance Player SomePlayer where
playerUpdate (SomePlayer player) tank =
let (p, angle, move, aangle) = playerUpdate player tank
in (SomePlayer p, angle, move, aangle)
handleEvent (SomePlayer player) event = SomePlayer $ handleEvent player event