{-# LANGUAGE PatternGuards #-}
import Game
import Level
import Tank
import GLDriver
import GLX
import Control.Concurrent (threadDelay)
import Control.Monad.State
import Data.Maybe
main :: IO ()
main = do
gl <- initGL glxDriver
let gameState = GameState {level = testLevel, tanks = [Tank 0.5 0.5 0]}
runGame gameState $ mainLoop gl
deinitGL gl
mainLoop :: Driver a => a -> Game ()
mainLoop gl = do
run <- liftIO $ handleEvents gl
liftIO $ threadDelay 10000
when run $ mainLoop gl
handleEvents :: Driver a => a -> IO Bool
handleEvents gl = do
event <- nextEvent gl
if (isJust event)
then
handleEvent $ fromJust event
else
return True
handleEvent :: SomeEvent -> IO Bool
handleEvent ev
| Just QuitEvent <- fromEvent ev = return False
| otherwise = return True