Aim with mouse in DefaultPlayer
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1020310190
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0fb75af682
5 changed files with 73 additions and 56 deletions
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@ -14,22 +14,22 @@ import Player
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import Tank
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import Tank
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data DefaultPlayer = DefaultPlayer (S.Set Key) Micro Micro
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data DefaultPlayer = DefaultPlayer (S.Set Key) Float Float
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deriving (Typeable, Show)
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deriving (Typeable, Show)
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instance Player DefaultPlayer where
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instance Player DefaultPlayer where
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playerUpdate (DefaultPlayer keys aimx aimy) tank = playerUpdate' keys aimx aimy tank
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playerUpdate (DefaultPlayer keys aimx aimy) tank =
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let x = (if (S.member KeyLeft keys) then (-1) else 0) + (if (S.member KeyRight keys) then 1 else 0)
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y = (if (S.member KeyDown keys) then (-1) else 0) + (if (S.member KeyUp keys) then 1 else 0)
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ax = aimx - (fromRational . toRational $ posx tank)
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ay = aimy - (fromRational . toRational $ posy tank)
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move = (x /= 0 || y /= 0)
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angle = if move then Just $ fromRational $ round ((atan2 y x)*1000000*180/pi)%1000000 else Nothing
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aangle = if (ax /= 0 || ay /= 0) then Just $ fromRational $ round ((atan2 ay ax)*1000000*180/pi)%1000000 else Nothing
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in (DefaultPlayer keys aimx aimy, angle, move, aangle)
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handleEvent (DefaultPlayer keys aimx aimy) ev
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handleEvent (DefaultPlayer keys aimx aimy) ev
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| Just (KeyPressEvent key) <- fromEvent ev = DefaultPlayer (S.insert key keys) aimx aimy
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| Just (KeyPressEvent key) <- fromEvent ev = DefaultPlayer (S.insert key keys) aimx aimy
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| Just (KeyReleaseEvent key) <- fromEvent ev = DefaultPlayer (S.delete key keys) aimx aimy
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| Just (KeyReleaseEvent key) <- fromEvent ev = DefaultPlayer (S.delete key keys) aimx aimy
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| Just (MouseMotionEvent x y) <- fromEvent ev = DefaultPlayer keys x y
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| otherwise = DefaultPlayer keys aimx aimy
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| otherwise = DefaultPlayer keys aimx aimy
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playerUpdate' :: S.Set Key -> Micro -> Micro -> Tank -> (DefaultPlayer, Maybe Micro, Bool, Maybe Micro)
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playerUpdate' keys aimx aimy tank = (DefaultPlayer keys aimx aimy, angle, move, Nothing)
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where
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x = (if (S.member KeyLeft keys) then (-1) else 0) + (if (S.member KeyRight keys) then 1 else 0)
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y = (if (S.member KeyDown keys) then (-1) else 0) + (if (S.member KeyUp keys) then 1 else 0)
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move = (x /= 0 || y /= 0)
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angle = if move then Just $ fromRational $ round ((atan2 y x)*1000000*180/pi)%1000000 else Nothing
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10
GLDriver.hs
10
GLDriver.hs
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@ -6,10 +6,10 @@ module GLDriver ( Driver(..)
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, SomeEvent(..)
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, SomeEvent(..)
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, fromEvent
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, fromEvent
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, QuitEvent(..)
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, QuitEvent(..)
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--, ResizeEvent(..)
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, Key(..)
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, Key(..)
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, KeyPressEvent(..)
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, KeyPressEvent(..)
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, KeyReleaseEvent(..)
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, KeyReleaseEvent(..)
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, MouseMotionEvent(..)
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) where
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) where
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import Data.Typeable
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import Data.Typeable
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@ -23,7 +23,7 @@ class Driver a where
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swapBuffers :: a -> IO ()
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swapBuffers :: a -> IO ()
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nextEvent :: a -> IO (Maybe SomeEvent)
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nextEvent :: a -> IO (a, Maybe SomeEvent)
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data SomeDriver = forall d. Driver d => SomeDriver d
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data SomeDriver = forall d. Driver d => SomeDriver d
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@ -32,7 +32,7 @@ instance Driver SomeDriver where
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initGL (SomeDriver d) = initGL d >>= return . SomeDriver
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initGL (SomeDriver d) = initGL d >>= return . SomeDriver
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deinitGL (SomeDriver d) = deinitGL d
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deinitGL (SomeDriver d) = deinitGL d
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swapBuffers (SomeDriver d) = swapBuffers d
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swapBuffers (SomeDriver d) = swapBuffers d
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nextEvent (SomeDriver d) = nextEvent d
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nextEvent (SomeDriver d) = nextEvent d >>= \(gl, ev) -> return (SomeDriver gl, ev)
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class (Typeable a, Show a) => Event a
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class (Typeable a, Show a) => Event a
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@ -57,3 +57,7 @@ instance Event KeyPressEvent
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data KeyReleaseEvent = KeyReleaseEvent Key deriving (Typeable, Show)
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data KeyReleaseEvent = KeyReleaseEvent Key deriving (Typeable, Show)
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instance Event KeyReleaseEvent
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instance Event KeyReleaseEvent
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data MouseMotionEvent = MouseMotionEvent Float Float deriving (Typeable, Show)
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instance Event MouseMotionEvent
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89
GLX.hs
89
GLX.hs
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@ -8,6 +8,7 @@ import Control.Monad (when, unless)
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import Data.Bits ((.|.))
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import Data.Bits ((.|.))
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import Data.Maybe (isJust)
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import Data.Maybe (isJust)
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import Data.Ratio
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import Graphics.Rendering.OpenGL.GL (($=), GLdouble, Capability(..))
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import Graphics.Rendering.OpenGL.GL (($=), GLdouble, Capability(..))
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import Graphics.Rendering.OpenGL.GL.CoordTrans (matrixMode, MatrixMode(..), viewport, Position(..), Size(..), loadIdentity, ortho)
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import Graphics.Rendering.OpenGL.GL.CoordTrans (matrixMode, MatrixMode(..), viewport, Position(..), Size(..), loadIdentity, ortho)
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@ -16,7 +17,7 @@ import Graphics.X11.Types
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import Graphics.X11.Xlib.Atom (internAtom)
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import Graphics.X11.Xlib.Atom (internAtom)
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import Graphics.X11.Xlib.Display (defaultScreen, openDisplay, rootWindow)
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import Graphics.X11.Xlib.Display (defaultScreen, openDisplay, rootWindow)
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import Graphics.X11.Xlib.Event (XEventPtr, allocaXEvent, nextEvent, get_Window, get_EventType, pending)
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import Graphics.X11.Xlib.Event (XEventPtr, allocaXEvent, nextEvent, get_Window, get_EventType, pending)
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import Graphics.X11.Xlib.Extras (ClassHint(..), getEvent, ev_event_type, ev_width, ev_height, ev_keycode, ev_data)
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import Graphics.X11.Xlib.Extras (ClassHint(..), getEvent, ev_event_type, ev_width, ev_height, ev_keycode, ev_data, ev_x, ev_y, getWindowAttributes, wa_width, wa_height)
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import Graphics.X11.Xlib.Misc (keycodeToKeysym, setWMProtocols)
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import Graphics.X11.Xlib.Misc (keycodeToKeysym, setWMProtocols)
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import Graphics.X11.Xlib.Types
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import Graphics.X11.Xlib.Types
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import Graphics.X11.Xlib.Window (destroyWindow, mapWindow, storeName)
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import Graphics.X11.Xlib.Window (destroyWindow, mapWindow, storeName)
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@ -32,7 +33,7 @@ data GLX = GLX
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, glxWindow :: !Window
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, glxWindow :: !Window
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, glxContext :: !Context
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, glxContext :: !Context
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, glxDeleteWindow :: !Atom
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, glxDeleteWindow :: !Atom
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, glxScale :: !GLdouble
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, glxScale :: !Rational
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}
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}
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glxDriver :: GLX
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glxDriver :: GLX
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@ -82,14 +83,14 @@ instance Driver GLX where
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ctx <- with visualinfo $ \vi -> createContext disp vi (Context nullPtr) True
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ctx <- with visualinfo $ \vi -> createContext disp vi (Context nullPtr) True
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makeCurrent disp wnd ctx
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makeCurrent disp wnd ctx
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resize 800 600
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s <- resize 800 600
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return GLX
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return GLX
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{ glxDisplay = disp
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{ glxDisplay = disp
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, glxWindow = wnd
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, glxWindow = wnd
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, glxContext = ctx
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, glxContext = ctx
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, glxDeleteWindow = delwnd
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, glxDeleteWindow = delwnd
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, glxScale = 1
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, glxScale = s
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}
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}
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deinitGL glx = do
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deinitGL glx = do
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@ -101,68 +102,80 @@ instance Driver GLX where
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nextEvent glx = allocaXEvent $ nextEvent' glx
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nextEvent glx = allocaXEvent $ nextEvent' glx
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nextEvent' :: GLX -> XEventPtr -> IO (Maybe SomeEvent)
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nextEvent' :: GLX -> XEventPtr -> IO (GLX, Maybe SomeEvent)
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nextEvent' glx xevent = do
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nextEvent' glx xevent = do
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p <- pending $ glxDisplay glx
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p <- pending $ glxDisplay glx
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if (p > 0) then do
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if (p > 0) then do
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Graphics.X11.Xlib.Event.nextEvent (glxDisplay glx) xevent
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Graphics.X11.Xlib.Event.nextEvent (glxDisplay glx) xevent
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ev <- handleEvent glx xevent
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(newglx, ev) <- handleEvent glx xevent
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if isJust ev then
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if isJust ev then
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return ev
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return (newglx, ev)
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else
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else
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nextEvent' glx xevent
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nextEvent' newglx xevent
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else
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else
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return Nothing
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return (glx, Nothing)
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handleEvent :: GLX -> XEventPtr -> IO (Maybe SomeEvent)
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handleEvent :: GLX -> XEventPtr -> IO (GLX, Maybe SomeEvent)
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handleEvent glx xevent = do
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handleEvent glx xevent = do
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event <- getEvent xevent
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event <- getEvent xevent
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let evtype = ev_event_type event
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let evtype = ev_event_type event
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case () of
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case () of
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_ | evtype == configureNotify -> do
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_ | evtype == configureNotify -> do
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resize (fromIntegral . ev_width $ event) (fromIntegral . ev_height $ event)
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s <- resize (fromIntegral . ev_width $ event) (fromIntegral . ev_height $ event)
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return Nothing
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return (glx {glxScale = s}, Nothing)
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| evtype == keyPress -> do
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| evtype == keyPress -> do
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keysym <- keycodeToKeysym (glxDisplay glx) (ev_keycode event) 0
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keysym <- keycodeToKeysym (glxDisplay glx) (ev_keycode event) 0
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case () of
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case () of
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_ | keysym == xK_Escape -> return $ Just $ SomeEvent QuitEvent
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_ | keysym == xK_Escape -> return (glx, Just $ SomeEvent QuitEvent)
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| keysym == xK_Up -> return $ Just $ SomeEvent $ KeyPressEvent KeyUp
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| keysym == xK_Up -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyUp)
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| keysym == xK_Down -> return $ Just $ SomeEvent $ KeyPressEvent KeyDown
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| keysym == xK_Down -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyDown)
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| keysym == xK_Left -> return $ Just $ SomeEvent $ KeyPressEvent KeyLeft
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| keysym == xK_Left -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyLeft)
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| keysym == xK_Right -> return $ Just $ SomeEvent $ KeyPressEvent KeyRight
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| keysym == xK_Right -> return (glx, Just $ SomeEvent $ KeyPressEvent KeyRight)
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| otherwise -> return Nothing
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| otherwise -> return (glx, Nothing)
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| evtype == keyRelease -> do
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| evtype == keyRelease -> do
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keysym <- keycodeToKeysym (glxDisplay glx) (ev_keycode event) 0
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keysym <- keycodeToKeysym (glxDisplay glx) (ev_keycode event) 0
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case () of
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case () of
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_ | keysym == xK_Up -> return $ Just $ SomeEvent $ KeyReleaseEvent KeyUp
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_ | keysym == xK_Up -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyUp)
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| keysym == xK_Down -> return $ Just $ SomeEvent $ KeyReleaseEvent KeyDown
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| keysym == xK_Down -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyDown)
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| keysym == xK_Left -> return $ Just $ SomeEvent $ KeyReleaseEvent KeyLeft
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| keysym == xK_Left -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyLeft)
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| keysym == xK_Right -> return $ Just $ SomeEvent $ KeyReleaseEvent KeyRight
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| keysym == xK_Right -> return (glx, Just $ SomeEvent $ KeyReleaseEvent KeyRight)
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| otherwise -> return Nothing
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| otherwise -> return (glx, Nothing)
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| evtype == clientMessage -> do
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| evtype == clientMessage -> do
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if ((glxDeleteWindow glx) == (fromIntegral . head . ev_data $ event))
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if ((glxDeleteWindow glx) == (fromIntegral . head . ev_data $ event))
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then
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then
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return $ Just $ SomeEvent QuitEvent
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return (glx, Just $ SomeEvent QuitEvent)
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else
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else
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return Nothing
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return (glx, Nothing)
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| otherwise -> return Nothing
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| evtype == motionNotify -> do
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wa <- getWindowAttributes (glxDisplay glx) (glxWindow glx)
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let x = fromIntegral . ev_x $ event
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y = fromIntegral . ev_y $ event
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w = fromIntegral . wa_width $ wa
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h = fromIntegral . wa_height $ wa
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s = fromRational . glxScale $ glx
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return (glx, Just $ SomeEvent $ MouseMotionEvent ((x-w/2)/s) ((-y+h/2)/s))
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| otherwise -> return (glx, Nothing)
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resize :: Int -> Int -> IO ()
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resize :: Int -> Int -> IO Rational
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resize w h = do
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resize w h = do
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let aspect = (fromIntegral w)/(fromIntegral h)
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let size = 5
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s = max (5/aspect) 5 :: GLdouble
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aspect = (fromIntegral w)%(fromIntegral h)
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s = max (size/aspect) size
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sf = fromRational s
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aspectf = fromRational aspect
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matrixMode $= Projection
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matrixMode $= Projection
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loadIdentity
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loadIdentity
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ortho (-s*aspect) (s*aspect) (-s) s (-1) 1
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ortho (-sf*aspectf) (sf*aspectf) (-sf) sf (-1) 1
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matrixMode $= Modelview 0
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matrixMode $= Modelview 0
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viewport $= ((Position 0 0), (Size (fromIntegral w) (fromIntegral h)))
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viewport $= ((Position 0 0), (Size (fromIntegral w) (fromIntegral h)))
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return $ (fromIntegral h)/(s*2)
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waitForMapNotify :: Display -> Window -> IO ()
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waitForMapNotify :: Display -> Window -> IO ()
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waitForMapNotify disp wnd = allocaXEvent waitForMapNotify'
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waitForMapNotify disp wnd = allocaXEvent waitForMapNotify'
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@ -164,7 +164,8 @@ simulationStep = do
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handleEvents :: Main ()
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handleEvents :: Main ()
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handleEvents = do
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handleEvents = do
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event <- gets driver >>= liftIO . nextEvent
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(newgl, event) <- gets driver >>= liftIO . nextEvent
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modify $ \state -> state {driver = newgl}
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when (isJust event) $ do
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when (isJust event) $ do
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Main.handleEvent $ fromJust event
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Main.handleEvent $ fromJust event
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modify $ \state -> state {players = map (\p -> Player.handleEvent p $ fromJust event) $ players state}
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modify $ \state -> state {players = map (\p -> Player.handleEvent p $ fromJust event) $ players state}
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@ -1,5 +1,4 @@
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module Render ( setup
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module Render ( setup
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--, resize
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, render
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, render
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) where
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) where
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