Added tank textures

This commit is contained in:
Matthias Schiffer 2010-04-14 10:55:22 +02:00
parent 08762ddc9a
commit 5951108c0a
6 changed files with 2258 additions and 1601 deletions

View file

@ -27,7 +27,8 @@ import Data.Obj3D.GL
main :: IO ()
main = do
let theLevel = testLevel
--hwiidPlayer <- newHWiidPlayer
--humanPlayer <- newHWiidPlayer
let humanPlayer = DefaultPlayer S.empty 0 0 False
gl <- initGL $ glxDriver (levelWidth theLevel) (levelHeight theLevel)
when (initialized gl) $ do
@ -36,8 +37,7 @@ main = do
, Tank 5.0 3.5 0 0 1.5 270 False 3 1 5 1
], bullets = []}
mainstate = MainState {run = True, driver = SomeDriver gl, time = currentTime, players =
[ SomePlayer $ DefaultPlayer S.empty 0 0 False
--SomePlayer $ hwiidPlayer
[ SomePlayer humanPlayer
, SomePlayer $ CPUPlayer 0
], textures = M.empty, models = M.empty, gameState = gamestate}