Added Transformable class to simplify collision calculation
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13 changed files with 258 additions and 144 deletions
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@ -20,6 +20,7 @@ import qualified Data.Map as M
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import qualified Data.Set as S
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import Data.Time
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import Vector
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main :: IO ()
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main = do
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@ -30,14 +31,14 @@ main = do
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when (initialized gl) $ do
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currentTime <- getCurrentTime
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let gamestate = GameState {level = theLevel, tanks = [ Tank 7.0 4.0 0 0 1.5 270 False 3 1 5 1
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, Tank 4.0 4.0 0 0 1.5 270 False 3 1 5 1
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, Tank 10.0 4.0 0 0 1.5 270 False 3 1 5 1
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let gamestate = GameState {level = theLevel, tanks = [ Tank (Vertex 7.0 4.0) (Vector 1 0) (Vector 1 0) 1.5 (270*pi/180) False 3 1 5 1
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, Tank (Vertex 4.0 4.0) (Vector 1 0) (Vector 1 0) 1.5 (270*pi/180) False 3 1 5 1
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, Tank (Vertex 10.0 4.0) (Vector 1 0) (Vector 1 0) 1.5 (270*pi/180) False 3 1 5 1
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], bullets = []}
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mainstate = MainState {run = True, driver = SomeDriver gl, time = currentTime, players =
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[ SomePlayer humanPlayer
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, SomePlayer $ CPUPlayer (-90)
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, SomePlayer $ CPUPlayer 90
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, SomePlayer $ CPUPlayer $ Vector 0 (-1)
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, SomePlayer $ CPUPlayer $ Vector 0 1
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], textures = M.empty, models = M.empty, gameState = gamestate}
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runMain mainstate $ do
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