Added bullet/bullet collision
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2 changed files with 25 additions and 5 deletions
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@ -1,7 +1,9 @@
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module Collision ( collisionTankBorder
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, collisionBulletBullet
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) where
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import Tank
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import Game
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import Data.Fixed
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import Data.Ratio
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@ -12,6 +14,9 @@ tankWidth = 0.95
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tankLength :: Micro
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tankLength = 0.95
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bulletDiameter :: Micro
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bulletDiameter = 0.2
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collisionTankBorder :: Micro -> Micro -> Tank -> Tank
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collisionTankBorder lw lh tank = tank {tankX = newx, tankY = newy}
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where
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@ -39,3 +44,8 @@ collisionTankBorder lw lh tank = tank {tankX = newx, tankY = newy}
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newx = (tankX tank) + dx
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newy = (tankY tank) + dy
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collisionBulletBullet :: (Bullet, Bullet) -> (Bullet, Bullet) -> Bool
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collisionBulletBullet (b1, b1') (b2, b2') = distancesq < (bulletDiameter^2)
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where
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distancesq = (bulletX b1' - bulletX b2')^2 + (bulletY b1' - bulletY b2')^2
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@ -121,12 +121,22 @@ simulationStep = do
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modify $ \state -> state {players = p}
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lift $ modify $ \state ->
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let thebullets = map (runState $ updateBullet state) $ newbullets ++ bullets state
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thetanks = map (\(tank, n) -> tank {tankBulletsLeft = (tankBulletsLeft tank) + (countLostTankBullets n thebullets)}) $ zip newtanks [0..]
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in state {tanks = thetanks, bullets = map snd . filter fst $ thebullets}
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let thebullets = map (runState $ updateBullet state) $ bullets state
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leftbullets = collideBullets $ zipWith (\(left, bullet') bullet -> (left, bullet, bullet')) thebullets $ bullets state
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thetanks = map (\(tank, n) -> tank {tankBulletsLeft = (tankBulletsLeft tank) + (countLostTankBullets n leftbullets)}) $ zip newtanks [0..]
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in state {tanks = thetanks, bullets = newbullets ++ (map snd . filter fst $ leftbullets)}
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where
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updateTank' game (player, tank) = let (p, angle, move, aangle, bullet) = playerUpdate player tank
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collideBullets [] = []
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collideBullets ((left, bullet, bullet'):bs) = let (c, ls) = collideBullet bullet bullet' bs
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in (left && not c, bullet'):(collideBullets ls)
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collideBullet bullet bullet' bs = let cs = map (\(left, b, b') -> (left, collisionBulletBullet (bullet, bullet') (b, b'), b, b')) bs
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collided = any (\(_,c,_,_) -> c) cs
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left = map (\(left, c, b, b') -> (left && not c, b, b')) $ cs
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in (collided, left)
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updateTank' game (player, tank) = let (p, angle, move, aangle, shoot) = playerUpdate player tank
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t = execState (updateTank game angle move aangle) tank
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in (p, t, bullet)
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in (p, t, shoot)
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countLostTankBullets n (x:xs) = (if ((not . fst $ x) && (n == (bulletTank . snd $ x))) then 1 else 0) + (countLostTankBullets n xs)
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countLostTankBullets n [] = 0
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