Some optimizations
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3 changed files with 16 additions and 16 deletions
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@ -32,8 +32,8 @@ main = do
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[ SomePlayer $ DefaultPlayer S.empty 0 0 False
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, SomePlayer $ CPUPlayer 0
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]}
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gameState = GameState {level = theLevel, tanks = [ Tank 5.0 5.0 0 0 2 270 False 3 2 5
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, Tank 5.0 3.5 0 0 2 270 False 3 2 5
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gameState = GameState {level = theLevel, tanks = [ Tank 5.0 5.0 0 0 2 270 False 3 1 5
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, Tank 5.0 3.5 0 0 2 270 False 3 1 5
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], bullets = [], textures = M.empty}
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runGame gameState $ do
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