Added more models and render with perspective transform now

This commit is contained in:
Matthias Schiffer 2010-04-16 03:08:48 +02:00
parent 5951108c0a
commit a19dc0d6aa
10 changed files with 1156 additions and 37 deletions

View file

@ -33,12 +33,14 @@ main = do
when (initialized gl) $ do
currentTime <- getCurrentTime
let gamestate = GameState {level = theLevel, tanks = [ Tank 5.0 5.0 0 0 1.5 270 False 3 1 5 1
, Tank 5.0 3.5 0 0 1.5 270 False 3 1 5 1
let gamestate = GameState {level = theLevel, tanks = [ Tank 7.0 4.0 0 0 1.5 270 False 3 1 5 1
, Tank 4.0 4.0 0 0 1.5 270 False 3 1 5 1
, Tank 10.0 4.0 0 0 1.5 270 False 3 1 5 1
], bullets = []}
mainstate = MainState {run = True, driver = SomeDriver gl, time = currentTime, players =
[ SomePlayer humanPlayer
, SomePlayer $ CPUPlayer 0
, SomePlayer $ CPUPlayer (-90)
, SomePlayer $ CPUPlayer 90
], textures = M.empty, models = M.empty, gameState = gamestate}
runMain mainstate $ do