Added more models and render with perspective transform now
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10 changed files with 1156 additions and 37 deletions
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@ -33,12 +33,14 @@ main = do
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when (initialized gl) $ do
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currentTime <- getCurrentTime
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let gamestate = GameState {level = theLevel, tanks = [ Tank 5.0 5.0 0 0 1.5 270 False 3 1 5 1
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, Tank 5.0 3.5 0 0 1.5 270 False 3 1 5 1
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let gamestate = GameState {level = theLevel, tanks = [ Tank 7.0 4.0 0 0 1.5 270 False 3 1 5 1
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, Tank 4.0 4.0 0 0 1.5 270 False 3 1 5 1
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, Tank 10.0 4.0 0 0 1.5 270 False 3 1 5 1
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], bullets = []}
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mainstate = MainState {run = True, driver = SomeDriver gl, time = currentTime, players =
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[ SomePlayer humanPlayer
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, SomePlayer $ CPUPlayer 0
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, SomePlayer $ CPUPlayer (-90)
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, SomePlayer $ CPUPlayer 90
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], textures = M.empty, models = M.empty, gameState = gamestate}
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runMain mainstate $ do
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