Some improvements on coordinate calculation & player rendering
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4 changed files with 23 additions and 21 deletions
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@ -27,7 +27,7 @@ import Data.Obj3D.GL
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main :: IO ()
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main = do
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let theLevel = testLevel
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--hwiidPlayer <- newHWiidPlayer
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hwiidPlayer <- newHWiidPlayer
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gl <- initGL $ glxDriver (levelWidth theLevel) (levelHeight theLevel)
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when (initialized gl) $ do
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@ -36,8 +36,8 @@ main = do
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, Tank 5.0 3.5 0 0 1.5 270 False 3 1 5 1
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], bullets = []}
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mainstate = MainState {run = True, driver = SomeDriver gl, time = currentTime, players =
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[ SomePlayer $ DefaultPlayer S.empty 0 0 False
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--SomePlayer $ hwiidPlayer
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[ --SomePlayer $ DefaultPlayer S.empty 0 0 False
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SomePlayer $ hwiidPlayer
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, SomePlayer $ CPUPlayer 0
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], textures = M.empty, models = M.empty, gameState = gamestate}
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