Nice tank-border collision detection
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4 changed files with 65 additions and 16 deletions
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src/Collision.hs
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41
src/Collision.hs
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module Collision ( collisionTankBorder
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) where
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import Game
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import Data.Fixed
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import Data.Ratio
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tankWidth :: Micro
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tankWidth = 0.95
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tankLength :: Micro
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tankLength = 0.95
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collisionTankBorder :: Micro -> Micro -> Tank -> Tank
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collisionTankBorder lw lh tank = tank {tankX = newx, tankY = newy}
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where
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dir = (fromRational . toRational . tankDir $ tank)*pi/180
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cosd = fromRational (round ((cos dir)*1000000)%1000000)
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sind = fromRational (round ((sin dir)*1000000)%1000000)
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points = [ (tankLength/2, tankWidth/2)
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, (-tankLength/2, tankWidth/2)
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, (-tankLength/2, -tankWidth/2)
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, (tankLength/2, -tankWidth/2)
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]
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rotp (x, y) = (cosd*x - sind*y, sind*x + cosd*y)
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transp (x, y) = (x + tankX tank, y + tankY tank)
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pointst = map (transp . rotp) points
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minx = minimum $ map fst pointst
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maxx = maximum $ map fst pointst
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miny = minimum $ map snd pointst
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maxy = maximum $ map snd pointst
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dx = if minx < 0 then (-minx) else if maxx > lw then (-maxx+lw) else 0
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dy = if miny < 0 then (-miny) else if maxy > lh then (-maxy+lh) else 0
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newx = (tankX tank) + dx
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newy = (tankY tank) + dy
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