Matthias Schiffer
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907cb95dae
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Shooting is possible now
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2010-03-08 22:32:52 +01:00 |
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Matthias Schiffer
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335c10654f
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Added bullet texture and movement; restructured game state
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2010-03-08 22:13:35 +01:00 |
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Matthias Schiffer
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996313bd89
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Re-corrected coordinates... and new tank texture
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2010-03-08 20:16:51 +01:00 |
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Matthias Schiffer
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d8cf601ac2
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Corrected some coordinate calculations
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2010-03-08 19:31:48 +01:00 |
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Matthias Schiffer
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0fb75af682
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Aim with mouse in DefaultPlayer
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2010-03-05 04:38:31 +01:00 |
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Matthias Schiffer
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1020310190
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Render cannon direction; handle resize in GLX driver
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2010-03-05 03:32:02 +01:00 |
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Matthias Schiffer
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88fd16d930
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Added dump CPU player
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2010-03-02 23:22:44 +01:00 |
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Matthias Schiffer
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8586ef7b85
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New generic player implementation
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2010-03-02 21:36:37 +01:00 |
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Matthias Schiffer
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d4db00ce9b
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Implemented correct turning
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2010-03-02 06:10:34 +01:00 |
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Matthias Schiffer
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bbed580653
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Fixed event handling bug; don't provide generated bindings in git as they are probably not 64-bit clean
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2010-02-25 05:08:10 +01:00 |
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Matthias Schiffer
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b4f295da91
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Added tank texture and turn to drive direction
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2010-02-25 04:38:14 +01:00 |
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Matthias Schiffer
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c23e63e667
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Cache textures in game state
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2010-02-25 03:16:44 +01:00 |
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Matthias Schiffer
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b4c3367c63
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Added texture loading
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2010-02-25 02:15:26 +01:00 |
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Matthias Schiffer
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7f12f41e5f
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Added keyboard events
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2010-02-24 03:40:06 +01:00 |
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Matthias Schiffer
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4a6d841bc7
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Used fixed point numbers for coordinates
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2010-02-24 02:42:10 +01:00 |
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Matthias Schiffer
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9036ac3105
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Use state monad to hold main loop state
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2010-02-23 23:31:11 +01:00 |
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Matthias Schiffer
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366eb711dd
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Update viewport on resize
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2010-02-23 20:51:30 +01:00 |
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Matthias Schiffer
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9772130708
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Added buffer swap and some other things to the GLX backend and main loop
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2010-02-23 15:05:31 +01:00 |
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Matthias Schiffer
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f10352a0f1
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Handle quit events
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2010-02-22 22:25:06 +01:00 |
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Matthias Schiffer
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465bf68345
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Added simple main loop
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2010-02-22 18:27:18 +01:00 |
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Matthias Schiffer
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62fe58cb55
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Initial commit
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2010-02-22 16:50:42 +01:00 |
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