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htanks/src
2011-06-26 23:41:53 +02:00
..
Bindings Use system sleep functions as threadDelay sleep to long without -threaded 2010-04-07 15:07:27 +02:00
Collision.hs Reworked Transform as a type class 2011-06-26 20:55:51 +02:00
CPUPlayer.hs Reworked Transform as a type class 2011-06-26 20:55:51 +02:00
Debris.hs Reorganized code to add Debris class 2010-03-15 14:46:14 +01:00
DefaultPlayer.hs Refactored to/fromVector functions 2011-06-26 23:41:53 +02:00
Game.hs Reworked Transform as a type class 2011-06-26 20:55:51 +02:00
GLDriver.hs Use system sleep functions as threadDelay sleep to long without -threaded 2010-04-07 15:07:27 +02:00
GLX.hs Added more models and render with perspective transform now 2010-04-16 03:08:48 +02:00
HTanks.hs Reworked Transform as a type class 2011-06-26 20:55:51 +02:00
HWiidPlayer.hs Refactored to/fromVector functions 2011-06-26 23:41:53 +02:00
Level.hs Reorganized code to add Debris class 2010-03-15 14:46:14 +01:00
MainLoop.hs Added 3D models 2010-04-12 02:47:09 +02:00
Model.hs Adapted to obj-model-opengl rename 2010-04-16 09:20:01 +02:00
Player.hs Reworked Transform as a type class 2011-06-26 20:55:51 +02:00
Render.hs Added Transformable class to simplify collision calculation 2011-06-24 21:50:32 +02:00
Simulation.hs Refactored to/fromVector functions 2011-06-26 23:41:53 +02:00
Tank.hs Reworked Transform as a type class 2011-06-26 20:55:51 +02:00
Texture.hs Simplified texture and model loading; also use crosshair for DefaultPlayer 2010-04-12 16:17:41 +02:00
Transformable.hs Express >< operator more elegant 2011-06-26 21:07:41 +02:00
Vector.hs Refactored to/fromVector functions 2011-06-26 23:41:53 +02:00