36 lines
1.6 KiB
Haskell
36 lines
1.6 KiB
Haskell
{-# LANGUAGE DeriveDataTypeable, PatternGuards #-}
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module DefaultPlayer ( DefaultPlayer(..)
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) where
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import qualified Data.Set as S
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import Data.Fixed
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import Data.Ratio ((%))
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import Data.Typeable
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import Game (Tank(..))
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import GLDriver
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import Player
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data DefaultPlayer = DefaultPlayer (S.Set Key) Float Float Bool
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deriving (Typeable, Show)
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instance Player DefaultPlayer where
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playerUpdate (DefaultPlayer keys aimx aimy shoot) tank =
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let x = (if (S.member KeyLeft keys) then (-1) else 0) + (if (S.member KeyRight keys) then 1 else 0)
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y = (if (S.member KeyDown keys) then (-1) else 0) + (if (S.member KeyUp keys) then 1 else 0)
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ax = aimx - (fromRational . toRational $ posx tank)
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ay = aimy - (fromRational . toRational $ posy tank)
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move = (x /= 0 || y /= 0)
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angle = if move then Just $ fromRational $ round ((atan2 y x)*1000000*180/pi)%1000000 else Nothing
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aangle = if (ax /= 0 || ay /= 0) then Just $ fromRational $ round ((atan2 ay ax)*1000000*180/pi)%1000000 else Nothing
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in (DefaultPlayer keys aimx aimy False, angle, move, aangle, shoot)
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handleEvent (DefaultPlayer keys aimx aimy shoot) ev
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| Just (KeyPressEvent key) <- fromEvent ev = DefaultPlayer (S.insert key keys) aimx aimy shoot
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| Just (KeyReleaseEvent key) <- fromEvent ev = DefaultPlayer (S.delete key keys) aimx aimy shoot
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| Just (MouseMotionEvent x y) <- fromEvent ev = DefaultPlayer keys x y shoot
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| Just (MousePressEvent x y) <- fromEvent ev = DefaultPlayer keys x y True
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| otherwise = DefaultPlayer keys aimx aimy shoot
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