Physik-Engine angefangen.
Lightmaps implementiert.
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13 changed files with 141 additions and 100 deletions
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@ -1,7 +1,7 @@
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#ifndef NEOFX_COLLISION_H
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#define NEOFX_COLLISION_H
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#include "types.h"
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#include <neofx/types.h>
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int CollisionPointTriangle(VERTEX, TRIANGLE);
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int CollisionRayTriangle(VERTEX, VECTOR, TRIANGLE, float*);
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#ifndef NEOFX_MATH_H
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#define NEOFX_MATH_H
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#include "types.h"
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#include <neofx/types.h>
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float VectorDot(VECTOR, VECTOR);
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VECTOR VectorCross(VECTOR, VECTOR);
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9
neofx/physics.h
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9
neofx/physics.h
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#ifndef NEOFX_PHYSICS_H
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#define NEOFX_PHYSICS_H
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#include <neofx/types.h>
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void SetGravitation(VECTOR);
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void ApplyPhysics(OBJECT, float);
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#endif
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@ -1,15 +1,14 @@
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#ifndef NEOFX_TYPES_H
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#define NEOFX_TYPES_H
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#pragma pack(push, 2)
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typedef union _MATRIX {
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float m[4][4];
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float f[16];
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} MATRIX;
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typedef struct _VECTOR_VERTEX {
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typedef struct _VECTOR_VERTEX_ROTATION {
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float x, y, z;
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} VECTOR, VERTEX;
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} VECTOR, VERTEX, ROTATION;
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typedef struct _TEXCOORDS {
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float s, t;
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@ -19,6 +18,13 @@ typedef struct _TRIANGLE {
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VERTEX vertices[3];
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VECTOR normal;
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} TRIANGLE;
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#pragma pack(pop)
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typedef struct _OBJECT {
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VERTEX pos;
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VECTOR move;
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ROTATION rot;
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float air_resistance;
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float bounce;
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} OBJECT;
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#endif
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