Refactored TriangleRecord
This commit is contained in:
parent
4b9928e16e
commit
c883f50f90
8 changed files with 114 additions and 71 deletions
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@ -24,18 +24,18 @@ namespace Zoom {
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void BSPTree::partition(const TriangleRecord &t, std::list<TriangleRecord> *front, std::list<TriangleRecord> *back) const {
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for(int i = 0; i < 3; ++i) {
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if(plane.contains(t.triangle.getVertex(i))) {
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const vmml::vec3f *v[3] = {&t.triangle.getVertex(i), &t.triangle.getVertex((i+1)%3), &t.triangle.getVertex((i+2)%3)};
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if(plane.contains(t.getTriangle().getVertex(i))) {
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const vmml::vec3f *v[3] = {&t.getTriangle().getVertex(i), &t.getTriangle().getVertex((i+1)%3), &t.getTriangle().getVertex((i+2)%3)};
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vmml::vec3f is = plane.intersection(*v[1], *v[2]-*v[1]);
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if(plane.isInFront(*v[1])) {
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front->push_back(TriangleRecord(Triangle(*v[0], *v[1], is, t.triangle.getColor()), t.data));
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back->push_back(TriangleRecord(Triangle(*v[0], is, *v[2], t.triangle.getColor()), t.data));
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front->push_back(TriangleRecord(Triangle(*v[0], *v[1], is, t.getTriangle().getColor()), t.getData()));
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back->push_back(TriangleRecord(Triangle(*v[0], is, *v[2], t.getTriangle().getColor()), t.getData()));
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}
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else {
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back->push_back(TriangleRecord(Triangle(*v[0], *v[1], is, t.triangle.getColor()), t.data));
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front->push_back(TriangleRecord(Triangle(*v[0], is, *v[2], t.triangle.getColor()), t.data));
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back->push_back(TriangleRecord(Triangle(*v[0], *v[1], is, t.getTriangle().getColor()), t.getData()));
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front->push_back(TriangleRecord(Triangle(*v[0], is, *v[2], t.getTriangle().getColor()), t.getData()));
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}
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return;
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@ -43,7 +43,7 @@ void BSPTree::partition(const TriangleRecord &t, std::list<TriangleRecord> *fron
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}
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for(int i = 0; i < 3; ++i) {
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const vmml::vec3f *v[3] = {&t.triangle.getVertex(i), &t.triangle.getVertex((i+1)%3), &t.triangle.getVertex((i+2)%3)};
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const vmml::vec3f *v[3] = {&t.getTriangle().getVertex(i), &t.getTriangle().getVertex((i+1)%3), &t.getTriangle().getVertex((i+2)%3)};
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if((plane.isInFront(*v[0]) && plane.isBehind(*v[1]) && plane.isBehind(*v[2]))
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|| (plane.isBehind(*v[0]) && plane.isInFront(*v[1]) && plane.isInFront(*v[2]))) {
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@ -51,14 +51,14 @@ void BSPTree::partition(const TriangleRecord &t, std::list<TriangleRecord> *fron
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vmml::vec3f is2 = plane.intersection(*v[0], *v[2]-*v[0]);
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if(plane.isInFront(*v[0])) {
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front->push_back(TriangleRecord(Triangle(*v[0], is1, is2, t.triangle.getColor()), t.data));
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back->push_back(TriangleRecord(Triangle(is1, *v[1], is2, t.triangle.getColor()), t.data));
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back->push_back(TriangleRecord(Triangle(*v[1], *v[2], is2, t.triangle.getColor()), t.data));
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front->push_back(TriangleRecord(Triangle(*v[0], is1, is2, t.getTriangle().getColor()), t.getData()));
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back->push_back(TriangleRecord(Triangle(is1, *v[1], is2, t.getTriangle().getColor()), t.getData()));
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back->push_back(TriangleRecord(Triangle(*v[1], *v[2], is2, t.getTriangle().getColor()), t.getData()));
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}
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else {
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back->push_back(TriangleRecord(Triangle(*v[0], is1, is2, t.triangle.getColor()), t.data));
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front->push_back(TriangleRecord(Triangle(is1, *v[1], is2, t.triangle.getColor()), t.data));
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front->push_back(TriangleRecord(Triangle(*v[1], *v[2], is2, t.triangle.getColor()), t.data));
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back->push_back(TriangleRecord(Triangle(*v[0], is1, is2, t.getTriangle().getColor()), t.getData()));
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front->push_back(TriangleRecord(Triangle(is1, *v[1], is2, t.getTriangle().getColor()), t.getData()));
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front->push_back(TriangleRecord(Triangle(*v[1], *v[2], is2, t.getTriangle().getColor()), t.getData()));
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}
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return;
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@ -78,18 +78,18 @@ BSPTree::BSPTree(const std::list<TriangleRecord> &triangles) : frontTree(0), bac
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std::list<TriangleRecord> front, back;
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for(std::list<TriangleRecord>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
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if(t->triangle.isDegenerate())
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if(t->getTriangle().isDegenerate())
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continue;
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if(plane.contains(t->triangle)) {
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if(plane.contains(t->getTriangle())) {
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this->triangles.push_back(*t);
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continue;
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}
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else if(plane.isInFront(t->triangle)) {
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else if(plane.isInFront(t->getTriangle())) {
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front.push_back(*t);
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continue;
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}
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else if(plane.isBehind(t->triangle)) {
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else if(plane.isBehind(t->getTriangle())) {
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back.push_back(*t);
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continue;
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}
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@ -131,7 +131,7 @@ vmml::vec3f BSPTree::findCenter(const std::list<TriangleRecord> &triangles) {
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vmml::vec3f v;
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for(std::list<TriangleRecord>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
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v += t->triangle.getCenter();
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v += t->getTriangle().getCenter();
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}
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return v/triangles.size();
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@ -142,13 +142,13 @@ const Triangle* BSPTree::findNearestTriangle(const std::list<TriangleRecord> &tr
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float distanceSq;
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for(std::list<TriangleRecord>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
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if(t->triangle.isDegenerate())
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if(t->getTriangle().isDegenerate())
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continue;
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float d = t->triangle.getCenter().squared_distance(v);
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float d = t->getTriangle().getCenter().squared_distance(v);
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if(!current || d < distanceSq) {
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current = &t->triangle;
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current = &t->getTriangle();
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distanceSq = d;
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}
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}
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@ -21,6 +21,7 @@
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#define ZOOM_BSPTREE_H_
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#include "Triangle.h"
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#include "TriangleRecord.h"
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#include "MathUtil.h"
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#include <list>
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@ -32,26 +33,6 @@
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namespace Zoom {
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class BSPTree {
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public:
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class TriangleData {
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protected:
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TriangleData() {}
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public:
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virtual ~TriangleData() {}
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};
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struct TriangleRecord {
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public:
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TriangleRecord(Triangle triangle0, boost::shared_ptr<TriangleData> data0)
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: triangle(triangle0), data(data0) {}
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TriangleRecord(Triangle triangle0) : triangle(triangle0) {}
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TriangleRecord() {}
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Triangle triangle;
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boost::shared_ptr<TriangleData> data;
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};
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public:
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BSPTree(const std::list<TriangleRecord> &triangles);
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@ -10,6 +10,7 @@ add_executable(zoom
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ShadowVolume.cpp ShadowVolume.h
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Texture.cpp Texture.h
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Triangle.h
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TriangleRecord.h
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zoom.cpp
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)
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target_link_libraries(zoom ${Boost_LIBRARIES} ${OPENGL_gl_LIBRARY} ${GLEW_LIBRARY} ${GLPNG_LIBRARY} ${LIBXML2_LIBRARIES})
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@ -57,7 +57,7 @@ class Game {
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Renderer renderer;
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boost::shared_ptr<Level> level;
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std::vector<BSPTree::TriangleRecord> triangles;
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std::vector<TriangleRecord> triangles;
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vmml::vec3f playerPos;
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vmml::mat4f playerRotY;
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@ -53,14 +53,14 @@ boost::shared_ptr<Level> Level::loadLevel(const std::string &filename) {
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}
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for(std::list<Room>::iterator room = level->rooms.begin(); room != level->rooms.end(); ++room) {
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for(std::list<BSPTree::TriangleRecord>::iterator wall = room->walls.begin(); wall != room->walls.end(); ++wall) {
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boost::shared_ptr<WallData> wallData = boost::dynamic_pointer_cast<WallData>(wall->data);
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for(std::list<TriangleRecord>::iterator wall = room->walls.begin(); wall != room->walls.end(); ++wall) {
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boost::shared_ptr<WallData> wallData = boost::dynamic_pointer_cast<WallData>(wall->getData());
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if(!wallData->texture.empty()) {
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std::map<std::string, unsigned>::iterator texture = level->textures.find(wallData->texture);
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if(texture != level->textures.end())
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wall->triangle.setTexture(texture->second);
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wall->getTriangle().setTexture(texture->second);
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}
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}
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}
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@ -149,11 +149,11 @@ void Level::loadTextures(xmlNodePtr texturesNode) {
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}
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}
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BSPTree::TriangleRecord Level::loadWall(xmlNodePtr wallNode) {
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TriangleRecord Level::loadWall(xmlNodePtr wallNode) {
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boost::shared_ptr<WallData> wallData(new WallData);
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BSPTree::TriangleRecord wall;
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wall.data = wallData;
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TriangleRecord wall;
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wall.setData(wallData);
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xmlChar *data = xmlGetProp(wallNode, (xmlChar*)"texture");
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@ -172,39 +172,39 @@ BSPTree::TriangleRecord Level::loadWall(xmlNodePtr wallNode) {
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if(++vertexNum > 2)
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break;
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wall.triangle.setVertex(vertexNum, loadVector(node));
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wall.getTriangle().setVertex(vertexNum, loadVector(node));
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}
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else if(!xmlStrcmp(node->name, (xmlChar*)"normal")) {
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if(vertexNum < 0)
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continue;
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wall.triangle.setNormal(vertexNum, loadVector(node));
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wall.getTriangle().setNormal(vertexNum, loadVector(node));
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}
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else if(!xmlStrcmp(node->name, (xmlChar*)"texcoords")) {
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if(vertexNum < 0) continue;
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data = xmlGetProp(node, (xmlChar*)"s");
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if(data) {
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wall.triangle.getTexCoords(vertexNum)[0] = atof((char*)data);
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wall.getTriangle().getTexCoords(vertexNum)[0] = atof((char*)data);
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xmlFree(data);
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}
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data = xmlGetProp(node, (xmlChar*)"t");
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if(data) {
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wall.triangle.getTexCoords(vertexNum)[1] = atof((char*)data);
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wall.getTriangle().getTexCoords(vertexNum)[1] = atof((char*)data);
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xmlFree(data);
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}
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}
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}
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vmml::vec3f normal = wall.triangle.computeNormal();
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vmml::vec3f normal = wall.getTriangle().computeNormal();
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if(normal.squared_length() > 0) {
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normal.normalize();
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for(int i = 0; i < 3; ++i) {
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if(wall.triangle.getNormal(i).squared_length() == 0)
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wall.triangle.setNormal(i, normal);
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if(wall.getTriangle().getNormal(i).squared_length() == 0)
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wall.getTriangle().setNormal(i, normal);
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}
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}
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@ -20,7 +20,7 @@
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#ifndef ZOOM_LEVEL_H_
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#define ZOOM_LEVEL_H_
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#include "BSPTree.h"
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#include "TriangleRecord.h"
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#include <string>
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#include <map>
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public:
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static boost::shared_ptr<Level> loadLevel(const std::string &filename);
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struct WallData : public BSPTree::TriangleData {
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struct WallData : public TriangleRecord::TriangleData {
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std::string texture;
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};
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struct Room {
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std::string id;
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std::list<BSPTree::TriangleRecord> walls;
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std::list<TriangleRecord> walls;
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};
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const std::list<Room> &getRooms() const {
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void loadRoom(xmlNodePtr roomNode);
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void loadTextures(xmlNodePtr texturesNode);
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static BSPTree::TriangleRecord loadWall(xmlNodePtr wallNode);
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static TriangleRecord loadWall(xmlNodePtr wallNode);
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static vmml::vec3f loadVector(xmlNodePtr node);
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static bool validateLevel(xmlDocPtr doc);
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@ -21,9 +21,11 @@
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#define ZOOM_RENDERER_H_
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#include "gl.h"
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#include "BSPTree.h"
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#include "Shader.h"
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#include "ShadowVolume.h"
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#include "TriangleRecord.h"
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#include <limits>
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// Create shadow volumes
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std::vector<ShadowVolume> shadowVolumes;
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for(typename T::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
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shadowVolumes.push_back(ShadowVolume(t->triangle, lightPos));
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shadowVolumes.push_back(ShadowVolume(t->getTriangle(), lightPos));
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}
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glStencilFunc(GL_ALWAYS, 0, std::numeric_limits<GLuint>::max());
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glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
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useTexture(triangles.front().triangle.getTexture());
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useTexture(triangles.front().getTriangle().getTexture());
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glBegin(GL_TRIANGLES);
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for(typename T::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
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renderTriangle(t->triangle);
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renderTriangle(t->getTriangle());
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}
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glEnd();
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glDepthMask(GL_FALSE);
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glCullFace(GL_FRONT);
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glStencilOp(GL_KEEP, GL_INCR, GL_KEEP);
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glDepthFunc(GL_GEQUAL);
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glStencilOp(GL_KEEP, GL_KEEP, GL_INCR);
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glBegin(GL_TRIANGLES);
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for(std::vector<ShadowVolume>::iterator v = shadowVolumes.begin(); v != shadowVolumes.end(); ++v) {
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glEnd();
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glCullFace(GL_BACK);
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glStencilOp(GL_KEEP, GL_DECR, GL_KEEP);
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glStencilOp(GL_KEEP, GL_KEEP, GL_DECR);
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glBegin(GL_TRIANGLES);
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for(std::vector<ShadowVolume>::iterator v = shadowVolumes.begin(); v != shadowVolumes.end(); ++v) {
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glStencilFunc(GL_EQUAL, 0, std::numeric_limits<GLuint>::max());
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glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
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useTexture(triangles.front().triangle.getTexture());
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useTexture(triangles.front().getTriangle().getTexture());
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glBegin(GL_TRIANGLES);
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for(typename T::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
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renderTriangle(t->triangle);
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renderTriangle(t->getTriangle());
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}
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glEnd();
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}
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struct TextureSorter {
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bool operator() (const BSPTree::TriangleRecord &t1, const BSPTree::TriangleRecord &t2) {
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return (t1.triangle.getTexture() < t2.triangle.getTexture());
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bool operator() (const TriangleRecord &t1, const TriangleRecord &t2) {
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return (t1.getTriangle().getTexture() < t2.getTriangle().getTexture());
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}
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};
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public:
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RenderVisitor(Renderer *renderer0) : renderer(renderer0) {}
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void operator() (const BSPTree::TriangleRecord &t) const {
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renderer->renderTriangle(t.triangle);
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void operator() (const TriangleRecord &t) const {
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renderer->renderTriangle(t.getTriangle());
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}
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private:
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58
src/TriangleRecord.h
Normal file
58
src/TriangleRecord.h
Normal file
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@ -0,0 +1,58 @@
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/*
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* TriangleRecord.h
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*
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* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ZOOM_TRIANGLERECORD_H_
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#define ZOOM_TRIANGLERECORD_H_
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#include "Triangle.h"
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#include <boost/shared_ptr.hpp>
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namespace Zoom {
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class TriangleRecord {
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public:
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class TriangleData {
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protected:
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TriangleData() {}
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public:
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virtual ~TriangleData() {}
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};
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TriangleRecord(const Triangle& triangle0, boost::shared_ptr<TriangleData> data0)
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: triangle(triangle0), data(data0) {}
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TriangleRecord(const Triangle& triangle0) : triangle(triangle0) {}
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TriangleRecord() {}
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const Triangle& getTriangle() const {return triangle;}
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Triangle& getTriangle() {return triangle;}
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void setTriangle(const Triangle &t) {triangle = t;}
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boost::shared_ptr<TriangleData> getData() const {return data;}
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||||
void setData(boost::shared_ptr<TriangleData> d) {data = d;}
|
||||
|
||||
private:
|
||||
Triangle triangle;
|
||||
boost::shared_ptr<TriangleData> data;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif /* ZOOM_TRIANGLERECORD_H_ */
|
Reference in a new issue