159 lines
4.9 KiB
C++
159 lines
4.9 KiB
C++
/*
|
|
* BSPTree.cpp
|
|
*
|
|
* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify it
|
|
* under the terms of the GNU Lesser General Public License as published by the
|
|
* Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful, but
|
|
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License along
|
|
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "BSPTree.h"
|
|
|
|
namespace Zoom {
|
|
|
|
|
|
void BSPTree::partition(const TriangleRecord &t, std::list<TriangleRecord> *front, std::list<TriangleRecord> *back) const {
|
|
for(int i = 0; i < 3; ++i) {
|
|
if(plane.contains(t.getTriangle().getVertex(i))) {
|
|
const vmml::vec3f *v[3] = {&t.getTriangle().getVertex(i), &t.getTriangle().getVertex((i+1)%3), &t.getTriangle().getVertex((i+2)%3)};
|
|
|
|
vmml::vec3f is = plane.intersection(*v[1], *v[2]-*v[1]);
|
|
|
|
if(plane.isInFront(*v[1])) {
|
|
front->push_back(TriangleRecord(Triangle(*v[0], *v[1], is, t.getTriangle().getColor()), t.getData()));
|
|
back->push_back(TriangleRecord(Triangle(*v[0], is, *v[2], t.getTriangle().getColor()), t.getData()));
|
|
}
|
|
else {
|
|
back->push_back(TriangleRecord(Triangle(*v[0], *v[1], is, t.getTriangle().getColor()), t.getData()));
|
|
front->push_back(TriangleRecord(Triangle(*v[0], is, *v[2], t.getTriangle().getColor()), t.getData()));
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
for(int i = 0; i < 3; ++i) {
|
|
const vmml::vec3f *v[3] = {&t.getTriangle().getVertex(i), &t.getTriangle().getVertex((i+1)%3), &t.getTriangle().getVertex((i+2)%3)};
|
|
|
|
if((plane.isInFront(*v[0]) && plane.isBehind(*v[1]) && plane.isBehind(*v[2]))
|
|
|| (plane.isBehind(*v[0]) && plane.isInFront(*v[1]) && plane.isInFront(*v[2]))) {
|
|
vmml::vec3f is1 = plane.intersection(*v[0], *v[1]-*v[0]);
|
|
vmml::vec3f is2 = plane.intersection(*v[0], *v[2]-*v[0]);
|
|
|
|
if(plane.isInFront(*v[0])) {
|
|
front->push_back(TriangleRecord(Triangle(*v[0], is1, is2, t.getTriangle().getColor()), t.getData()));
|
|
back->push_back(TriangleRecord(Triangle(is1, *v[1], is2, t.getTriangle().getColor()), t.getData()));
|
|
back->push_back(TriangleRecord(Triangle(*v[1], *v[2], is2, t.getTriangle().getColor()), t.getData()));
|
|
}
|
|
else {
|
|
back->push_back(TriangleRecord(Triangle(*v[0], is1, is2, t.getTriangle().getColor()), t.getData()));
|
|
front->push_back(TriangleRecord(Triangle(is1, *v[1], is2, t.getTriangle().getColor()), t.getData()));
|
|
front->push_back(TriangleRecord(Triangle(*v[1], *v[2], is2, t.getTriangle().getColor()), t.getData()));
|
|
}
|
|
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
BSPTree::BSPTree(const std::list<TriangleRecord> &triangles) : frontTree(0), backTree(0) {
|
|
const Triangle *planeT = findNearestTriangle(triangles, findCenter(triangles));
|
|
|
|
if(!planeT)
|
|
return;
|
|
|
|
plane = MathUtil::Plane(*planeT);
|
|
|
|
std::list<TriangleRecord> front, back;
|
|
|
|
for(std::list<TriangleRecord>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
|
|
if(t->getTriangle().isDegenerate())
|
|
continue;
|
|
|
|
if(plane.contains(t->getTriangle())) {
|
|
this->triangles.push_back(*t);
|
|
continue;
|
|
}
|
|
else if(plane.isInFront(t->getTriangle())) {
|
|
front.push_back(*t);
|
|
continue;
|
|
}
|
|
else if(plane.isBehind(t->getTriangle())) {
|
|
back.push_back(*t);
|
|
continue;
|
|
}
|
|
|
|
partition(*t, &front, &back);
|
|
}
|
|
|
|
if(!front.empty())
|
|
frontTree = new BSPTree(front);
|
|
|
|
if(!back.empty())
|
|
backTree = new BSPTree(back);
|
|
}
|
|
|
|
BSPTree& BSPTree::operator=(const BSPTree &tree) {
|
|
if(frontTree) {
|
|
delete frontTree;
|
|
frontTree = 0;
|
|
}
|
|
|
|
if(backTree) {
|
|
delete backTree;
|
|
backTree = 0;
|
|
}
|
|
|
|
plane = tree.plane;
|
|
triangles = tree.triangles;
|
|
|
|
if(tree.frontTree)
|
|
frontTree = new BSPTree(*tree.frontTree);
|
|
|
|
if(tree.backTree)
|
|
backTree = new BSPTree(*tree.backTree);
|
|
|
|
return *this;
|
|
}
|
|
|
|
vmml::vec3f BSPTree::findCenter(const std::list<TriangleRecord> &triangles) {
|
|
vmml::vec3f v;
|
|
|
|
for(std::list<TriangleRecord>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
|
|
v += t->getTriangle().getCenter();
|
|
}
|
|
|
|
return v/triangles.size();
|
|
}
|
|
|
|
const Triangle* BSPTree::findNearestTriangle(const std::list<TriangleRecord> &triangles, const vmml::vec3f &v) {
|
|
const Triangle *current = 0;
|
|
float distanceSq;
|
|
|
|
for(std::list<TriangleRecord>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
|
|
if(t->getTriangle().isDegenerate())
|
|
continue;
|
|
|
|
float d = t->getTriangle().getCenter().squared_distance(v);
|
|
|
|
if(!current || d < distanceSq) {
|
|
current = &t->getTriangle();
|
|
distanceSq = d;
|
|
}
|
|
}
|
|
|
|
return current;
|
|
}
|
|
|
|
}
|