78 lines
1.7 KiB
C++
78 lines
1.7 KiB
C++
/*
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* Game.h
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*
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* Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
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*
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License as published by the
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* Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef ZOOM_GAME_H_
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#define ZOOM_GAME_H_
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#include "Renderer.h"
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#include <boost/shared_ptr.hpp>
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#include <string>
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namespace Zoom {
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class Level;
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class Triangle;
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class Game {
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public:
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enum Input {
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FORWARD = (1 << 0),
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BACKWARD = (1 << 1),
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LEFT = (1 << 2),
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RIGHT = (1 << 3)
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};
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Game();
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bool loadLevel(const std::string &name);
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void resize(int width, int height);
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void setInput(unsigned input) {
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this->input = input;
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}
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bool doesCollide(const vmml::vec3f &move) const;
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void turn(float x, float y);
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void run(int delta);
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void render();
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private:
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static const float PLAYER_SPEED;
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static const float PLAYER_RADIUS;
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Renderer renderer;
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boost::shared_ptr<Level> level;
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std::vector<TriangleRecord> triangles;
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vmml::vec3f playerPos;
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vmml::mat4f playerRotY;
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float playerRotX;
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unsigned input;
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float lightPos;
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};
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}
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#endif /* ZOOM_GAME_H_ */
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