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neofx-zoom-plusplus/src
2012-11-27 13:15:52 +01:00
..
BSPTree.cpp Added collision detection 2009-12-26 03:19:49 +01:00
BSPTree.h Refactored TriangleRecord 2009-12-24 20:38:40 +01:00
CMakeLists.txt Some fixes for recent changes in GCC, libX11, etc... 2012-11-27 13:15:52 +01:00
Collision.cpp Optimized triangle normal handling 2010-01-06 06:12:58 +01:00
Collision.h New and improved edge collision handling! Get it while it's hot! 2010-01-05 22:29:21 +01:00
config.h Moved source files to src; sort triangles by texture. 2009-12-15 19:37:12 +01:00
Game.cpp New and improved edge collision handling! Get it while it's hot! 2010-01-05 22:29:21 +01:00
Game.h Added collision detection 2009-12-26 03:19:49 +01:00
gl.h Use perspective projection matrix without far clipping plane. 2009-12-16 14:58:56 +01:00
Level.cpp Optimized triangle normal handling 2010-01-06 06:12:58 +01:00
Level.h Refactored TriangleRecord 2009-12-24 20:38:40 +01:00
MathUtil.cpp Added collision detection 2009-12-26 03:19:49 +01:00
MathUtil.h Optimized triangle normal handling 2010-01-06 06:12:58 +01:00
Renderer.cpp Optimized triangle normal handling 2010-01-06 06:12:58 +01:00
Renderer.h Refactored TriangleRecord 2009-12-24 20:38:40 +01:00
Shader.cpp Use multi-pass rendering with seperate ambient and light shaders 2009-12-18 13:31:07 +01:00
Shader.h Use multi-pass rendering with seperate ambient and light shaders 2009-12-18 13:31:07 +01:00
ShadowVolume.cpp Refactored Ray 2009-12-24 23:17:51 +01:00
ShadowVolume.h Refactored Ray 2009-12-24 23:17:51 +01:00
Texture.cpp Moved source files to src; sort triangles by texture. 2009-12-15 19:37:12 +01:00
Texture.h Moved source files to src; sort triangles by texture. 2009-12-15 19:37:12 +01:00
Triangle.h Optimized triangle normal handling 2010-01-06 06:12:58 +01:00
TriangleRecord.h Refactored TriangleRecord 2009-12-24 20:38:40 +01:00
zoom.cpp Some fixes for recent changes in GCC, libX11, etc... 2012-11-27 13:15:52 +01:00