Major cleanup

Much better now!
This commit is contained in:
Matthias Schiffer 2010-01-07 07:03:58 +01:00
parent d711483920
commit e0cb6bd23b
61 changed files with 274 additions and 46504 deletions

23
src/CMakeLists.txt Normal file
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@ -0,0 +1,23 @@
add_executable(zoomedit
Data/Gate.cpp Data/Gate.h
Data/Info.cpp Data/Info.h
Data/Level.cpp Data/Level.h
Data/Room.cpp Data/Room.h
Data/TexCoords.h
Data/Texture.cpp Data/Texture.h
Data/Triangle.cpp Data/Triangle.h
Gui/AspectFrame.h
Gui/RenderArea.cpp Gui/RenderArea.h
Gui/Window.cpp Gui/Window.h
Math/Triangle2D.cpp Math/Triangle2D.h
View/MapView.cpp View/MapView.h
View/TopView.cpp View/TopView.h
View/View.h
Instance.cpp Instance.h
zoomedit.cpp
)
target_link_libraries(zoomedit ${OPENGL_gl_LIBRARY} ${XMLPP_LIBRARIES} ${GTKMM_LIBRARIES} ${GTKGLEXT_LIBRARIES})

View file

@ -33,7 +33,6 @@ Gate::Gate(xmlpp::Element *node) : gateNode(node) {
triangles.push_back(new Triangle(tNode));
}
id = node->get_attribute_value("id");
room1 = node->get_attribute_value("room1");
room2 = node->get_attribute_value("room2");
}

View file

@ -33,7 +33,6 @@ class Gate {
std::list<Triangle*> triangles;
xmlpp::Element *gateNode;
Glib::ustring id;
Glib::ustring room1, room2;
// Prevent shallow copy
@ -51,15 +50,6 @@ class Gate {
Triangle* addTriangle();
void removeTriangle(Triangle *t);
const Glib::ustring& getId() const {
return id;
}
void setId(const Glib::ustring &id0) {
id = id0;
gateNode->set_attribute("id", id0);
}
const Glib::ustring& getRoom1() const {
return room1;
}

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@ -89,19 +89,9 @@ void Level::removeRoom(Room *room) {
delete room;
}
Gate* Level::getGate(const Glib::ustring &id) const {
for(std::list<Gate*>::const_iterator gate = gates.begin(); gate != gates.end(); ++gate) {
if((*gate)->getId() == id)
return *gate;
}
return 0;
}
Gate* Level::addGate(const Glib::ustring &id) {
Gate* Level::addGate() {
xmlpp::Element *node = gatesNode->add_child("gate");
node->set_attribute("id", id);
node->set_attribute("room1", "");
node->set_attribute("room2", "");

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@ -60,9 +60,7 @@ class Level {
const std::list<Gate*>& getGates() const {return gates;}
Gate* getGate(const Glib::ustring &id) const;
Gate* addGate(const Glib::ustring &id);
Gate* addGate();
void removeGate(Gate *gate);
const std::list<Texture*>& getTextures() const {return textures;}

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@ -1,5 +0,0 @@
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libdata_la_SOURCES = Gate.cpp Info.cpp Level.cpp Room.cpp Texture.cpp Triangle.cpp
noinst_HEADERS = Gate.h Info.h Level.h Room.h TexCoords.h Texture.h Triangle.h Vector.h Vertex.h

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@ -1,450 +0,0 @@
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@ -41,18 +41,7 @@ void Room::populateTriangle(xmlpp::Element *tNode) {
}
Room::Room(xmlpp::Element *node) : roomNode(node) {
floorNode = dynamic_cast<xmlpp::Element*>(node->get_children("floor").front());
xmlpp::Node::NodeList triangleList = floorNode->get_children("triangle");
for(xmlpp::Node::NodeList::iterator t = triangleList.begin(); t != triangleList.end(); ++t) {
xmlpp::Element *tNode = dynamic_cast<xmlpp::Element*>(*t);
if(tNode)
floor.push_back(new Triangle(tNode));
}
triangleList = node->get_children("triangle");
xmlpp::Node::NodeList triangleList = node->get_children("triangle");
for(xmlpp::Node::NodeList::iterator t = triangleList.begin(); t != triangleList.end(); ++t) {
xmlpp::Element *tNode = dynamic_cast<xmlpp::Element*>(*t);
@ -86,22 +75,5 @@ void Room::removeTriangle(Triangle *t) {
delete t;
}
Triangle* Room::addFloorTriangle() {
xmlpp::Element *tNode = floorNode->add_child("triangle");
populateTriangle(tNode);
Triangle *t = new Triangle(tNode);
floor.push_back(t);
return t;
}
void Room::removeFloorTriangle(Triangle *t) {
floorNode->remove_child(t->getNode());
floor.remove(t);
delete t;
}
}
}

View file

@ -33,9 +33,6 @@ class Room {
std::list<Triangle*> triangles;
xmlpp::Element *roomNode;
std::list<Triangle*> floor;
xmlpp::Element *floorNode;
Glib::ustring id;
void populateTriangle(xmlpp::Element *tNode);
@ -55,13 +52,6 @@ class Room {
Triangle* addTriangle();
void removeTriangle(Triangle *t);
const std::list<Triangle*>& getFloorTriangles() const {
return floor;
}
Triangle* addFloorTriangle();
void removeFloorTriangle(Triangle *t);
const Glib::ustring& getId() const {
return id;
}

View file

@ -18,28 +18,18 @@
*/
#include "Triangle.h"
#include <Util/Xml.h>
#include <cstdlib>
#include <cstring>
namespace ZoomEdit {
namespace Data {
Vertex Triangle::loadVertex(xmlpp::Element *node) const {
Vertex v;
vmml::vec3f Triangle::loadVector(xmlpp::Element *node) const {
vmml::vec3f v;
v.setX(std::atof(node->get_attribute_value("x").c_str()));
v.setY(std::atof(node->get_attribute_value("y").c_str()));
v.setZ(std::atof(node->get_attribute_value("z").c_str()));
return v;
}
Vector Triangle::loadVector(xmlpp::Element *node) const {
Vector v;
v.setX(std::atof(node->get_attribute_value("x").c_str()));
v.setY(std::atof(node->get_attribute_value("y").c_str()));
v.setZ(std::atof(node->get_attribute_value("z").c_str()));
v.x() = std::atof(node->get_attribute_value("x").c_str());
v.y() = std::atof(node->get_attribute_value("y").c_str());
v.z() = std::atof(node->get_attribute_value("z").c_str());
return v;
}
@ -99,7 +89,7 @@ Triangle::Triangle(xmlpp::Element *node) : triangleNode(node) {
if(e->get_name() == "vertex") {
vertexNodes[++i] = e;
vertices[i] = loadVertex(e);
vertices[i] = loadVector(e);
normalNodes[i] = 0;
texCoordsNodes[i] = 0;
@ -110,23 +100,23 @@ Triangle::Triangle(xmlpp::Element *node) : triangleNode(node) {
texture = node->get_attribute_value("texture");
}
void Triangle::setVertex(unsigned int i, const Vertex &v) {
void Triangle::setVertex(unsigned int i, const vmml::vec3f &v) {
vertices[i] = v;
vertexNodes[i]->set_attribute("x", Glib::ustring::format(v.getX()));
vertexNodes[i]->set_attribute("y", Glib::ustring::format(v.getY()));
vertexNodes[i]->set_attribute("z", Glib::ustring::format(v.getZ()));
vertexNodes[i]->set_attribute("x", Glib::ustring::format(v.x()));
vertexNodes[i]->set_attribute("y", Glib::ustring::format(v.y()));
vertexNodes[i]->set_attribute("z", Glib::ustring::format(v.z()));
}
void Triangle::setNormal(unsigned int i, const Vector &n) {
void Triangle::setNormal(unsigned int i, const vmml::vec3f &n) {
normals[i] = n;
if(!normalNodes[i])
normalNodes[i] = Util::Xml::addSibling(static_cast<xmlpp::Node*>(vertexNodes[i]), "normal");
normalNodes[i]->set_attribute("x", Glib::ustring::format(n.getX()));
normalNodes[i]->set_attribute("y", Glib::ustring::format(n.getY()));
normalNodes[i]->set_attribute("z", Glib::ustring::format(n.getZ()));
normalNodes[i] = triangleNode->add_child(vertexNodes[i], "normal");
normalNodes[i]->set_attribute("x", Glib::ustring::format(n.x()));
normalNodes[i]->set_attribute("y", Glib::ustring::format(n.y()));
normalNodes[i]->set_attribute("z", Glib::ustring::format(n.z()));
}
void Triangle::setTexCoords(unsigned int i, const TexCoords &t) {
@ -134,9 +124,9 @@ void Triangle::setTexCoords(unsigned int i, const TexCoords &t) {
if(!texCoordsNodes[i]) {
if(normalNodes[i])
texCoordsNodes[i] = Util::Xml::addSibling(static_cast<xmlpp::Node*>(normalNodes[i]), "texcoords");
texCoordsNodes[i] = triangleNode->add_child(normalNodes[i], "texcoords");
else
texCoordsNodes[i] = Util::Xml::addSibling(static_cast<xmlpp::Node*>(vertexNodes[i]), "texcoords");
texCoordsNodes[i] = triangleNode->add_child(vertexNodes[i], "texcoords");
}
texCoordsNodes[i]->set_attribute("s", Glib::ustring::format(t.getS()));

View file

@ -20,10 +20,10 @@
#ifndef ZOOMEDIT_DATA_TRIANGLE_H_
#define ZOOMEDIT_DATA_TRIANGLE_H_
#include "Vertex.h"
#include "Vector.h"
#include "TexCoords.h"
#include <libxml++/nodes/element.h>
#include <vmmlib/vector.hpp>
namespace ZoomEdit {
namespace Data {
@ -35,33 +35,32 @@ class Triangle {
xmlpp::Element *normalNodes[3];
xmlpp::Element *texCoordsNodes[3];
Vertex vertices[3];
Vector normals[3];
vmml::vec3f vertices[3];
vmml::vec3f normals[3];
TexCoords texCoords[3];
bool visible;
Glib::ustring texture;
Vertex loadVertex(xmlpp::Element *node) const;
Vector loadVector(xmlpp::Element *node) const;
vmml::vec3f loadVector(xmlpp::Element *node) const;
TexCoords loadTexCoords(xmlpp::Element *node) const;
public:
Triangle(xmlpp::Element *node);
const Vertex& getVertex(unsigned int i) const {return vertices[i%3];}
void setVertex(unsigned int i, const Vertex &v);
const vmml::vec3f& getVertex(unsigned int i) const {return vertices[i%3];}
void setVertex(unsigned int i, const vmml::vec3f &v);
void setVertices(const Vertex *v) {
void setVertices(const vmml::vec3f *v) {
for(int i = 0; i < 3; ++i)
setVertex(i, v[i]);
}
const Vector& getNormal(unsigned int i) const {return normals[i%3];}
void setNormal(unsigned int i, const Vector &n);
const vmml::vec3f& getNormal(unsigned int i) const {return normals[i%3];}
void setNormal(unsigned int i, const vmml::vec3f &n);
void setNormals(const Vector *n) {
void setNormals(const vmml::vec3f *n) {
for(int i = 0; i < 3; ++i)
setNormal(i, n[i]);
}

View file

@ -1,47 +0,0 @@
/*
* Vector.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOMEDIT_DATA_VECTOR_H_
#define ZOOMEDIT_DATA_VECTOR_H_
namespace ZoomEdit {
namespace Data {
class Vector {
private:
float x, y, z;
public:
Vector() : x(0), y(0), z(0) {}
Vector(float x0, float y0, float z0) : x(x0), y(y0), z(z0) {}
float getX() const {return x;}
void setX(float x0) {x = x0;}
float getY() const {return y;}
void setY(float y0) {y = y0;}
float getZ() const {return z;}
void setZ(float z0) {z = z0;}
};
}
}
#endif /*ZOOMEDIT_DATA_VECTOR_H_*/

View file

@ -1,49 +0,0 @@
/*
* Vertex.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOMEDIT_DATA_VERTEX_H_
#define ZOOMEDIT_DATA_VERTEX_H_
//#include "Vector.h"
namespace ZoomEdit {
namespace Data {
class Vertex {
private:
float x, y, z;
public:
Vertex() : x(0), y(0), z(0) {}
Vertex(float x0, float y0, float z0) : x(x0), y(y0), z(z0) {}
float getX() const {return x;}
void setX(float x0) {x = x0;}
float getY() const {return y;}
void setY(float y0) {y = y0;}
float getZ() const {return z;}
void setZ(float z0) {z = z0;}
};
}
}
#endif /*ZOOMEDIT_DATA_VERTEX_H_*/

View file

@ -1,5 +0,0 @@
noinst_LTLIBRARIES = libgui.la
libgui_la_SOURCES = Window.cpp RenderArea.cpp
noinst_HEADERS = AspectFrame.h RenderArea.h Window.h

View file

@ -1,445 +0,0 @@
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@ -1,5 +0,0 @@
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noinst_HEADERS = Triangle2D.h Vector2D.h Vertex2D.h

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# Tell versions [3.59,3.63) of GNU make to not export all variables.
# Otherwise a system limit (for SysV at least) may be exceeded.
.NOEXPORT:

View file

@ -24,19 +24,19 @@ namespace ZoomEdit {
namespace Math {
float Triangle2D::area() const {
return std::fabs((vertices[0].getY() + vertices[1].getY())*(vertices[0].getX()-vertices[1].getX())
+ (vertices[1].getY() + vertices[2].getY())*(vertices[1].getX()-vertices[2].getX())
+ (vertices[2].getY() + vertices[0].getY())*(vertices[2].getX()-vertices[0].getX()))/2;
return std::fabs((vertices[0].y() + vertices[1].y())*(vertices[0].x()-vertices[1].x())
+ (vertices[1].y() + vertices[2].y())*(vertices[1].x()-vertices[2].x())
+ (vertices[2].y() + vertices[0].y())*(vertices[2].x()-vertices[0].x()))/2;
}
bool Triangle2D::contains(const Vertex2D &v) const {
bool Triangle2D::contains(const vmml::vec2f &v) const {
for(int i = 0; i < 3; ++i) {
Vector2D v1 = vertices[(i+2)%3] - vertices[(i+1)%3];
Vector2D v2 = vertices[i] - vertices[(i+1)%3];
vmml::vec2f v1 = vertices[(i+2)%3] - vertices[(i+1)%3];
vmml::vec2f v2 = vertices[i] - vertices[(i+1)%3];
Vector2D vp = v - vertices[(i+1)%3];
vmml::vec2f vp = v - vertices[(i+1)%3];
if((v1.getX()*vp.getY()-vp.getX()*v1.getY())*(v1.getX()*v2.getY()-v2.getX()*v1.getY()) < 0)
if((v1.x()*vp.y()-vp.x()*v1.y())*(v1.x()*v2.y()-v2.x()*v1.y()) < 0)
return false;
}

View file

@ -20,39 +20,39 @@
#ifndef ZOOMEDIT_MATH_TRIANGLE2D_H_
#define ZOOMEDIT_MATH_TRIANGLE2D_H_
#include "Vertex2D.h"
#include <vmmlib/vector.hpp>
namespace ZoomEdit {
namespace Math {
class Triangle2D {
private:
Vertex2D vertices[3];
vmml::vec2f vertices[3];
public:
Triangle2D() {}
Triangle2D(const Vertex2D &v1, const Vertex2D &v2, const Vertex2D &v3) {
Triangle2D(const vmml::vec2f &v1, const vmml::vec2f &v2, const vmml::vec2f &v3) {
vertices[0] = v1;
vertices[1] = v2;
vertices[2] = v3;
}
Triangle2D(const Vertex2D *v) {
Triangle2D(const vmml::vec2f *v) {
setVertices(v);
}
const Vertex2D& getVertex(unsigned int i) const {return vertices[i];}
void setVertex(unsigned int i, const Vertex2D &v) {vertices[i] = v;}
const vmml::vec2f& getVertex(unsigned int i) const {return vertices[i];}
void setVertex(unsigned int i, const vmml::vec2f &v) {vertices[i] = v;}
void setVertices(const Vertex2D *v) {
void setVertices(const vmml::vec2f *v) {
for(int i = 0; i < 3; ++i)
setVertex(i, v[i]);
}
float area() const;
bool contains(const Vertex2D &v) const;
bool contains(const vmml::vec2f &v) const;
};
}

View file

@ -1,83 +0,0 @@
/*
* Vector2D.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Vector2D.h"
#include <cmath>
namespace ZoomEdit {
namespace Math {
float Vector2D::lengthSq() const {
return x*x + y*y;
}
float Vector2D::length() const {
return std::sqrt(lengthSq());
}
Vector2D Vector2D::operator+(const Vector2D &v) const {
return Vector2D(x + v.x, y + v.y);
}
Vector2D Vector2D::operator-(const Vector2D &v) const {
return Vector2D(x - v.x, y - v.y);
}
float Vector2D::operator*(const Vector2D &v) const {
return (x*v.x + y*v.y);
}
Vector2D Vector2D::operator*(float f) const {
return Vector2D(x*f, y*f);
}
Vector2D Vector2D::operator/(float f) const {
return Vector2D(x/f, y/f);
}
Vector2D& Vector2D::operator+=(const Vector2D &v) {
x += v.x;
y += v.y;
return *this;
}
Vector2D& Vector2D::operator-=(const Vector2D &v) {
x -= v.x;
y -= v.y;
return *this;
}
Vector2D& Vector2D::operator*=(float f) {
x *= f;
y *= f;
return *this;
}
Vector2D& Vector2D::operator/=(float f) {
x /= f;
y /= f;
return *this;
}
}
}

View file

@ -1,66 +0,0 @@
/*
* Vector2D.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOMEDIT_MATH_VECTOR2D_H_
#define ZOOMEDIT_MATH_VECTOR2D_H_
namespace ZoomEdit {
namespace Math {
class Vector2D {
private:
float x, y;
public:
Vector2D() : x(0), y(0) {}
Vector2D(float x0, float y0) : x(x0), y(y0) {}
float getX() const {return x;}
void setX(float x0) {x = x0;}
float getY() const {return y;}
void setY(float y0) {y = y0;}
float lengthSq() const;
float length() const;
void normalize() {
if(lengthSq())
*this /= length();
}
Vector2D operator+(const Vector2D &v) const;
Vector2D operator-(const Vector2D &v) const;
float operator*(const Vector2D &v) const;
Vector2D operator*(float f) const;
Vector2D operator/(float f) const;
Vector2D& operator+=(const Vector2D &v);
Vector2D& operator-=(const Vector2D &v);
Vector2D& operator*=(float f);
Vector2D& operator/=(float f);
};
}
}
#endif /*ZOOMEDIT_MATH_VECTOR2D_H_*/

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@ -1,61 +0,0 @@
/*
* Vertex2D.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Vertex2D.h"
#include <cmath>
namespace ZoomEdit {
namespace Math {
float Vertex2D::distanceSq(const Vertex2D &v) const {
return (x - v.x)*(x - v.x) + (y - v.y)*(y - v.y);
}
float Vertex2D::distance(const Vertex2D &v) const {
return std::sqrt(distanceSq(v));
}
Vector2D Vertex2D::operator-(const Vertex2D &v) const {
return Vector2D(x - v.x, y - v.y);
}
Vertex2D Vertex2D::operator+(const Vector2D &v) const {
return Vertex2D(x + v.getX(), y + v.getY());
}
Vertex2D Vertex2D::operator-(const Vector2D &v) const {
return Vertex2D(x - v.getX(), y - v.getY());
}
Vertex2D& Vertex2D::operator+=(const Vector2D &v) {
x += v.getX();
y += v.getY();
return *this;
}
Vertex2D& Vertex2D::operator-=(const Vector2D &v) {
x -= v.getX();
y -= v.getY();
return *this;
}
}
}

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@ -1,57 +0,0 @@
/*
* Vertex2D.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOMEDIT_MATH_VERTEX2D_H_
#define ZOOMEDIT_MATH_VERTEX2D_H_
#include "Vector2D.h"
namespace ZoomEdit {
namespace Math {
class Vertex2D {
private:
float x, y;
public:
Vertex2D() : x(0), y(0) {}
Vertex2D(float x0, float y0) : x(x0), y(y0) {}
float getX() const {return x;}
void setX(float x0) {x = x0;}
float getY() const {return y;}
void setY(float y0) {y = y0;}
float distanceSq(const Vertex2D &v) const;
float distance(const Vertex2D &v) const;
Vector2D operator-(const Vertex2D &v) const;
Vertex2D operator+(const Vector2D &v) const;
Vertex2D operator-(const Vector2D &v) const;
Vertex2D& operator+=(const Vector2D &v);
Vertex2D& operator-=(const Vector2D &v);
};
}
}
#endif /*ZOOMEDIT_MATH_VERTEX2D_H_*/

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@ -1,5 +0,0 @@
noinst_LTLIBRARIES = libutil.la
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noinst_HEADERS = Xml.h

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@ -1,444 +0,0 @@
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@ -1,42 +0,0 @@
/*
* Xml.cpp
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Xml.h"
#include <libxml/tree.h>
namespace ZoomEdit {
namespace Util {
xmlpp::Element* Xml::addSibling(xmlpp::Node *previous, const Glib::ustring &name) {
if(!previous)
return 0;
xmlNodePtr child = xmlNewNode(0, (const xmlChar*)name.c_str());
if(!child)
return 0;
xmlNodePtr node = xmlAddNextSibling(previous->cobj(), child);
if(!node)
return 0;
return static_cast<xmlpp::Element*>(node->_private);
}
}
}

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@ -1,39 +0,0 @@
/*
* Xml.h
*
* Copyright (C) 2008 Matthias Schiffer <matthias@gamezock.de>
*
* This program is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ZOOMEDIT_UTIL_XML_H_
#define ZOOMEDIT_UTIL_XML_H_
#include <libxml++/nodes/element.h>
namespace ZoomEdit {
namespace Util {
class Xml {
private:
Xml();
public:
static xmlpp::Element* addSibling(xmlpp::Node *previous, const Glib::ustring &name);
};
}
}
#endif /*ZOOMEDIT_UTIL_XML_H_*/

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@ -1,5 +0,0 @@
noinst_LTLIBRARIES = libview.la
libview_la_SOURCES = TopView.cpp MapView.cpp
noinst_HEADERS = MapView.h TopView.h View.h

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@ -1,445 +0,0 @@
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# 2003, 2004, 2005, 2006, 2007, 2008 Free Software Foundation, Inc.
# This Makefile.in is free software; the Free Software Foundation
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View file

@ -169,19 +169,19 @@ void MapView::getBounds(float *minX, float *maxX, float *minY, float *maxY) {
const std::list<Data::Room*> &rooms = mainView->getLevel()->getRooms();
for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room) {
const std::list<Data::Triangle*> &triangles = (*room)->getFloorTriangles();
const std::list<Data::Triangle*> &triangles = (*room)->getTriangles();
for(std::list<Data::Triangle*>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
const Data::Vertex &v1 = (*t)->getVertex(0), &v2 = (*t)->getVertex(1), &v3 = (*t)->getVertex(2);
const vmml::vec3f &v1 = (*t)->getVertex(0), &v2 = (*t)->getVertex(1), &v3 = (*t)->getVertex(2);
if(minX)
*minX = std::min(std::min(*minX, v1.getX()), std::min(v2.getX(), v3.getX()));
*minX = std::min(std::min(*minX, v1.x()), std::min(v2.x(), v3.x()));
if(maxX)
*maxX = std::max(std::max(*maxX, v1.getX()), std::max(v2.getX(), v3.getX()));
*maxX = std::max(std::max(*maxX, v1.x()), std::max(v2.x(), v3.x()));
if(minY)
*minY = std::min(std::min(*minY, v1.getZ()), std::min(v2.getZ(), v3.getZ()));
*minY = std::min(std::min(*minY, v1.z()), std::min(v2.z(), v3.z()));
if(maxY)
*maxY = std::max(std::max(*maxY, v1.getZ()), std::max(v2.getZ(), v3.getZ()));
*maxY = std::max(std::max(*maxY, v1.z()), std::max(v2.z(), v3.z()));
}
}
}

View file

@ -31,29 +31,29 @@ namespace ZoomEdit {
namespace View {
bool TopView::Edge::operator<(const Edge &e) const {
if(v1->getX() < e.v1->getX())
if(v1->x() < e.v1->x())
return true;
if(v1->getX() > e.v1->getX())
if(v1->x() > e.v1->x())
return false;
if(v1->getY() < e.v1->getY())
if(v1->y() < e.v1->y())
return true;
if(v1->getY() > e.v1->getY())
if(v1->y() > e.v1->y())
return false;
if(v1->getZ() < e.v1->getZ())
if(v1->z() < e.v1->z())
return true;
if(v1->getZ() > e.v1->getZ())
if(v1->z() > e.v1->z())
return false;
if(v2->getX() < e.v2->getX())
if(v2->x() < e.v2->x())
return true;
if(v2->getX() > e.v2->getX())
if(v2->x() > e.v2->x())
return false;
if(v2->getY() < e.v2->getY())
if(v2->y() < e.v2->y())
return true;
if(v2->getY() > e.v2->getY())
if(v2->y() > e.v2->y())
return false;
if(v2->getZ() < e.v2->getZ())
if(v2->z() < e.v2->z())
return true;
if(v2->getZ() > e.v2->getZ())
if(v2->z() > e.v2->z())
return false;
return false;
@ -96,7 +96,7 @@ void TopView::drawGrid() {
}
void TopView::renderRoom(Data::Room *room, bool selected) {
const std::list<Data::Triangle*> &floor = room->getFloorTriangles();
const std::list<Data::Triangle*> &triangles = room->getTriangles();
std::multiset<Edge> edges;
if(selected)
@ -106,12 +106,20 @@ void TopView::renderRoom(Data::Room *room, bool selected) {
glBegin(GL_TRIANGLES);
for(std::list<Data::Triangle*>::const_iterator t = floor.begin(); t != floor.end(); ++t) {
for(std::list<Data::Triangle*>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
vmml::vec3f edge1 = (*t)->getVertex(1) - (*t)->getVertex(0);
vmml::vec3f edge2 = (*t)->getVertex(2) - (*t)->getVertex(0);
vmml::vec3f normal = edge1.cross(edge2);
if(normal.y() <= 0)
continue;
for(int i = 0; i < 3; ++i) {
const Data::Vertex &v = (*t)->getVertex(i);
const Data::Vertex &v2 = (*t)->getVertex((i+1)%3);
const vmml::vec3f &v = (*t)->getVertex(i);
const vmml::vec3f &v2 = (*t)->getVertex((i+1)%3);
glVertex2f(v.getX(), v.getZ());
glVertex2f(v.x(), v.z());
edges.insert(Edge(&v, &v2));
}
@ -143,8 +151,8 @@ void TopView::renderRoom(Data::Room *room, bool selected) {
glBegin(GL_LINES);
for(std::multiset<Edge>::iterator edge = edges.begin(); edge != edges.end(); ++edge) {
glVertex2f(edge->v1->getX(), edge->v1->getZ());
glVertex2f(edge->v2->getX(), edge->v2->getZ());
glVertex2f(edge->v1->x(), edge->v1->z());
glVertex2f(edge->v2->x(), edge->v2->z());
}
glEnd();
@ -223,19 +231,19 @@ void TopView::click(float x, float y, unsigned int button) {
if(button != 1)
return;
Math::Vertex2D v(xCenter + x/scale, yCenter + y/scale);
vmml::vec2f v(xCenter + x/scale, yCenter + y/scale);
selectedRoom = 0;
const std::list<Data::Room*>& rooms = level->getRooms();
for(std::list<Data::Room*>::const_iterator room = rooms.begin(); room != rooms.end(); ++room) {
const std::list<Data::Triangle*>& triangles = (*room)->getFloorTriangles();
const std::list<Data::Triangle*>& triangles = (*room)->getTriangles();
for(std::list<Data::Triangle*>::const_iterator t = triangles.begin(); t != triangles.end(); ++t) {
Math::Vertex2D v1((*t)->getVertex(0).getX(), (*t)->getVertex(0).getZ());
Math::Vertex2D v2((*t)->getVertex(1).getX(), (*t)->getVertex(1).getZ());
Math::Vertex2D v3((*t)->getVertex(2).getX(), (*t)->getVertex(2).getZ());
vmml::vec2f v1((*t)->getVertex(0).x(), (*t)->getVertex(0).z());
vmml::vec2f v2((*t)->getVertex(1).x(), (*t)->getVertex(1).z());
vmml::vec2f v3((*t)->getVertex(2).x(), (*t)->getVertex(2).z());
if(Math::Triangle2D(v1, v2, v3).contains(v)) {
selectedRoom = *room;

View file

@ -22,12 +22,14 @@
#include "View.h"
#include <vmmlib/vector.hpp>
namespace ZoomEdit {
namespace Data {
class Level;
class Room;
class Vertex;
}
namespace View {
@ -36,9 +38,9 @@ class TopView : public View {
private:
class Edge {
public:
const Data::Vertex *v1, *v2;
const vmml::vec3f *v1, *v2;
Edge(const Data::Vertex *v10, const Data::Vertex *v20)
Edge(const vmml::vec3f *v10, const vmml::vec3f *v20)
: v1(v10), v2(v20) {};
bool operator<(const Edge &e) const;
};

View file

@ -1,58 +0,0 @@
/* src/config.h.in. Generated from configure.ac by autoheader. */
/* Define to 1 if you have the <dlfcn.h> header file. */
#undef HAVE_DLFCN_H
/* Define to 1 if you have the <inttypes.h> header file. */
#undef HAVE_INTTYPES_H
/* Define to 1 if you have the <memory.h> header file. */
#undef HAVE_MEMORY_H
/* Define to 1 if you have the <stdint.h> header file. */
#undef HAVE_STDINT_H
/* Define to 1 if you have the <stdlib.h> header file. */
#undef HAVE_STDLIB_H
/* Define to 1 if you have the <strings.h> header file. */
#undef HAVE_STRINGS_H
/* Define to 1 if you have the <string.h> header file. */
#undef HAVE_STRING_H
/* Define to 1 if you have the <sys/stat.h> header file. */
#undef HAVE_SYS_STAT_H
/* Define to 1 if you have the <sys/types.h> header file. */
#undef HAVE_SYS_TYPES_H
/* Define to 1 if you have the <unistd.h> header file. */
#undef HAVE_UNISTD_H
/* Define to 1 if your C compiler doesn't accept -c and -o together. */
#undef NO_MINUS_C_MINUS_O
/* Name of package */
#undef PACKAGE
/* Define to the address where bug reports for this package should be sent. */
#undef PACKAGE_BUGREPORT
/* Define to the full name of this package. */
#undef PACKAGE_NAME
/* Define to the full name and version of this package. */
#undef PACKAGE_STRING
/* Define to the one symbol short name of this package. */
#undef PACKAGE_TARNAME
/* Define to the version of this package. */
#undef PACKAGE_VERSION
/* Define to 1 if you have the ANSI C header files. */
#undef STDC_HEADERS
/* Version number of package */
#undef VERSION

View file

@ -26,7 +26,7 @@ int main(int argc, char *argv[]) {
Gtk::Main gtk(&argc, &argv);
gtk_gl_init(&argc, &argv);
if(!ZoomEdit::Instance::create("level.lvl"))
if(!ZoomEdit::Instance::create("level.xml"))
return 1;
gtk.run();