#include "logic.h"
//-----------------------------------------------------------------------------
void Logic::OnBallOwned()
{
this->SetKeeper(false);
}
void Logic::OnBallLost()
Wireless* ourWireless = parent->GetModule<Wireless>(IO_WIRELESS_MAIN);
//ourWireless->Send(WIRELESS_CODE);
//ourWireless->Send();
void Logic::Update()
// We want to use a navigator
Navigator* ourNavigator = parent->GetModule<Navigator>(IO_NAVIGATOR_MAIN);
// is Keeper?
if(isKeeper) {
// turn around al little bit...
if((status == STATUS_KEEPER_TURN_LEFT && !ourNavigator->IsMoving()) ||
(status != STATUS_KEEPER_TURN_LEFT && status != STATUS_KEEPER_TURN_RIGHT)) {
status = STATUS_KEEPER_TURN_RIGHT;
ourNavigator->RotateTo(315,200);
else if(status == STATUS_KEEPER_TURN_RIGHT && !ourNavigator->IsMoving()) {
status = STATUS_KEEPER_TURN_LEFT;
ourNavigator->RotateTo(45, 200);
else { // is Player?