Implement smooth transitions
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b7fec57c04
commit
584728a129
5 changed files with 101 additions and 18 deletions
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@ -6,6 +6,7 @@ import Entity from '../model/Entity';
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import EntityPosition from '../model/EntityPosition';
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import MapData from '../model/MapData';
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import Position from '../model/Position';
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import Transition from '../model/Transition';
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import InputHandler from '../view/InputHandler';
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import MapView from '../view/MapView';
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@ -38,9 +39,31 @@ export default class MapContext {
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this.entities[entity.position.asString()] = entity;
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}
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private addTransition(entity: EntityPosition, dest: Position, start: number, dur: number) {
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entity.transition = new Transition(start, start+dur, entity.position, dest);
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}
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private finishTransition(entity: EntityPosition) {
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entity.position = entity.transition.dest;
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entity.transition = null;
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}
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private updateState(time: number): boolean {
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var ret = false;
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var dir = this.playerEntity.direction;
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while (true) {
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var origTime = time;
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if (this.playerEntity.transition && this.playerEntity.transition.end <= time) {
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origTime = this.playerEntity.transition.end;
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this.finishTransition(this.playerEntity);
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ret = true;
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}
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if (this.playerEntity.transition)
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return true;
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var dir: Direction = null;
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if (this.inputHandler.keys[InputHandler.Up])
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dir = Direction.North;
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@ -51,11 +74,12 @@ export default class MapContext {
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else if (this.inputHandler.keys[InputHandler.Left])
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dir = Direction.West;
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if (this.playerEntity.direction !== dir) {
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this.playerEntity.direction = dir;
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ret = true;
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}
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if (dir === null)
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return ret;
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this.playerEntity.direction = dir;
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this.addTransition(this.playerEntity, this.playerEntity.position.translate(dir, 1),
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origTime, 250);
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}
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}
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}
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@ -1,11 +1,14 @@
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'use strict';
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import Direction from '../model/Direction';
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import Direction from './Direction';
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import Entity from './Entity';
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import Position from './Position';
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import Transition from './Transition';
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export default class EntityPosition {
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public transition: Transition = null;
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constructor(public entity: Entity, public position: Position, public direction: Direction) {}
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}
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@ -1,9 +1,35 @@
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'use strict';
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import Direction from './Direction';
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export default class Position {
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constructor(public x: number, public y: number) {}
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translate(dir: Direction, amount: number): Position {
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var p = new Position(this.x, this.y);
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switch (dir) {
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case Direction.North:
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p.y -= amount;
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break;
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case Direction.East:
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p.x += amount;
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break;
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case Direction.South:
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p.y += amount;
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break;
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case Direction.West:
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p.x -= amount;
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}
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return p;
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}
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asString(): string {
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return `${this.x},${this.y}`;
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}
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8
src/model/Transition.ts
Normal file
8
src/model/Transition.ts
Normal file
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@ -0,0 +1,8 @@
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'use strict';
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import Position from './Position';
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export default class Transition {
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constructor(public start: number, public end: number, public orig: Position, public dest: Position) {}
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};
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@ -92,18 +92,34 @@ export default class MapView {
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this.ctx.drawImage(tile, x, y);
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}
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private drawEntity(e: EntityPosition) {
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private drawEntity(e: EntityPosition, time: number): boolean {
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var sprite = this.entitySprites[e.entity.name];
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if (!sprite)
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return;
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return false;
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var x: number, y: number;
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if (e.transition) {
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var t = e.transition;
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var d = (time - t.start) / (t.end-t.start);
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x = (1-d) * t.orig.x + d * t.dest.x;
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y = (1-d) * t.orig.y + d * t.dest.y;
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}
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else {
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x = e.position.x;
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y = e.position.y;
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}
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this.ctx.drawImage(
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sprite,
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e.direction*tileSize, 0,
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tileSize, tileSize,
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e.position.x*tileSize, e.position.y*tileSize,
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x*tileSize, y*tileSize,
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tileSize, tileSize
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);
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return !!e.transition;
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}
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private draw(time: number) {
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@ -131,9 +147,15 @@ export default class MapView {
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});
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});
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var animate = false;
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this.getEntities().forEach(e => {
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this.drawEntity(e);
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if (this.drawEntity(e, time))
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animate = true;
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});
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if (animate)
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this.redraw();
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}
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redraw() {
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