Move render function to new source file
This commit is contained in:
parent
fe0c3b733a
commit
c9b41bc102
4 changed files with 157 additions and 110 deletions
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@ -6,6 +6,7 @@ add_executable(rpgedit
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control/ImageLoader.cpp
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control/ImageLoader.cpp
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control/MapContext.cpp
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control/MapContext.cpp
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model/Map.cpp
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model/Map.cpp
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view/MapView.cpp
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)
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)
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set_target_properties(rpgedit PROPERTIES COMPILE_FLAGS "-std=c++11 -Wall ${SDL2_CFLAGS_OTHER}")
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set_target_properties(rpgedit PROPERTIES COMPILE_FLAGS "-std=c++11 -Wall ${SDL2_CFLAGS_OTHER}")
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set_target_properties(rpgedit PROPERTIES LINK_FLAGS "${SDL2_LDFLAGS_OTHER}")
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set_target_properties(rpgedit PROPERTIES LINK_FLAGS "${SDL2_LDFLAGS_OTHER}")
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148
src/view/MapView.cpp
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148
src/view/MapView.cpp
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@ -0,0 +1,148 @@
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/*
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Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright notice,
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this list of conditions and the following disclaimer in the documentation
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and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "MapView.hpp"
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namespace RPGEdit {
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namespace View {
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MapView::MapView(const std::shared_ptr<Window> &window0,
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const std::shared_ptr<const Model::Map> &map0,
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const std::vector<SDL_Surface *> &tiles,
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const std::map<std::string, SDL_Surface *> &entities)
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: window(window0), map(map0) {
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uint32_t rmask, gmask, bmask, amask;
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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rmask = 0xff000000;
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gmask = 0x00ff0000;
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bmask = 0x0000ff00;
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amask = 0x000000ff;
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#else
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rmask = 0x000000ff;
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gmask = 0x0000ff00;
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bmask = 0x00ff0000;
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amask = 0xff000000;
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#endif
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SDL_Surface *surface = SDL_CreateRGBSurface(0, 16*tiles.size(), 16, 32, rmask, gmask, bmask, amask);
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SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
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for (size_t i = 0; i < tiles.size(); i++) {
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SDL_Rect rect = {
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.x = int(16*i),
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.y = 0,
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.w = 0,
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.h = 0,
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};
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SDL_BlitSurface(tiles[i], nullptr, surface, &rect);
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}
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tileTexture = SDL_CreateTextureFromSurface(window->getRenderer(), surface);
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SDL_FreeSurface(surface);
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for (const std::pair<std::string, SDL_Surface *> &entity : entities) {
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entityTextures[entity.first] = SDL_CreateTextureFromSurface(window->getRenderer(), entity.second);
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}
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}
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MapView::~MapView() {
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SDL_DestroyTexture(tileTexture);
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for (const std::pair<std::string, SDL_Texture *> &entity : entityTextures)
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SDL_DestroyTexture(entity.second);
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}
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void MapView::render(float centerX, float centerY) {
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SDL_RenderClear(window->getRenderer());
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std::pair<int, int> viewport = window->getViewport();
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float pixels = std::max(viewport.first/16.0f, viewport.second/12.0f);
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int tilePixels = 16 * std::ceil(pixels / 16);
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float tilesW = viewport.first / tilePixels;
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float tilesH = viewport.second / tilePixels;
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int minX = std::floor(centerX - tilesW/2 - 0.5f), maxX = std::ceil(centerX + tilesW/2 + 0.5f);
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int minY = std::floor(centerY - tilesH/2 - 0.5f), maxY = std::ceil(centerY + tilesH/2 + 0.5f);
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int baseX = viewport.first/2 - (centerX + 0.5f)*tilePixels, baseY = viewport.second/2 - (centerY + 0.5f)*tilePixels;
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for (int x = minX; x <= maxX; x++) {
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for (int y = minY; y <= maxY; y++) {
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uint32_t tile = map->getTileAt(x, y);
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if (!tile)
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continue;
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SDL_Rect src = {
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.x = int(16*(tile-1)),
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.y = 0,
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.w = 16,
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.h = 16,
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};
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SDL_Rect dst = {
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.x = baseX + x*tilePixels,
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.y = baseY + y*tilePixels,
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.w = tilePixels,
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.h = tilePixels,
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};
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SDL_RenderCopy(window->getRenderer(), tileTexture, &src, &dst);
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}
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}
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for (const std::shared_ptr<Model::Entity> &entity : map->getEntities()) {
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std::pair<float, float> pos = entity->getPosition();
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Direction dir = entity->getDirection();
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SDL_Rect src = {
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.x = 16*dir,
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.y = 0,
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.w = 16,
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.h = 16,
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};
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SDL_Rect dst = {
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.x = baseX + int(pos.first*tilePixels),
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.y = baseY + int(pos.second*tilePixels),
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.w = tilePixels,
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.h = tilePixels,
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};
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SDL_RenderCopy(window->getRenderer(), entityTextures[entity->getName()], &src, &dst);
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}
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SDL_RenderPresent(window->getRenderer());
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}
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}
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}
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@ -46,116 +46,12 @@ private:
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public:
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public:
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MapView(const std::shared_ptr<Window> &window0,
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MapView(const std::shared_ptr<Window> &window0,
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const std::shared_ptr<const Model::Map> &map0,
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const std::shared_ptr<const Model::Map> &map0,
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const std::vector<SDL_Surface *> &tiles,
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const std::vector<SDL_Surface *> &tiles,
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const std::map<std::string, SDL_Surface *> &entities)
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const std::map<std::string, SDL_Surface *> &entities);
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: window(window0), map(map0) {
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~MapView();
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uint32_t rmask, gmask, bmask, amask;
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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void render(float centerX, float centerY);
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rmask = 0xff000000;
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gmask = 0x00ff0000;
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bmask = 0x0000ff00;
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amask = 0x000000ff;
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#else
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rmask = 0x000000ff;
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gmask = 0x0000ff00;
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bmask = 0x00ff0000;
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amask = 0xff000000;
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#endif
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SDL_Surface *surface = SDL_CreateRGBSurface(0, 16*tiles.size(), 16, 32, rmask, gmask, bmask, amask);
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SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
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for (size_t i = 0; i < tiles.size(); i++) {
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SDL_Rect rect = {
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.x = int(16*i),
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.y = 0,
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.w = 0,
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.h = 0,
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};
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SDL_BlitSurface(tiles[i], nullptr, surface, &rect);
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}
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tileTexture = SDL_CreateTextureFromSurface(window->getRenderer(), surface);
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SDL_FreeSurface(surface);
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for (const std::pair<std::string, SDL_Surface *> &entity : entities) {
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entityTextures[entity.first] = SDL_CreateTextureFromSurface(window->getRenderer(), entity.second);
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}
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}
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~MapView() {
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SDL_DestroyTexture(tileTexture);
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for (const std::pair<std::string, SDL_Texture *> &entity : entityTextures)
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SDL_DestroyTexture(entity.second);
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}
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void render(float centerX, float centerY) {
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SDL_RenderClear(window->getRenderer());
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std::pair<int, int> viewport = window->getViewport();
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float pixels = std::max(viewport.first/16.0f, viewport.second/12.0f);
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int tilePixels = 16 * std::ceil(pixels / 16);
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float tilesW = viewport.first / tilePixels;
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float tilesH = viewport.second / tilePixels;
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int minX = std::floor(centerX - tilesW/2 - 0.5f), maxX = std::ceil(centerX + tilesW/2 + 0.5f);
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int minY = std::floor(centerY - tilesH/2 - 0.5f), maxY = std::ceil(centerY + tilesH/2 + 0.5f);
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int baseX = viewport.first/2 - (centerX + 0.5f)*tilePixels, baseY = viewport.second/2 - (centerY + 0.5f)*tilePixels;
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for (int x = minX; x <= maxX; x++) {
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for (int y = minY; y <= maxY; y++) {
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uint32_t tile = map->getTileAt(x, y);
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if (!tile)
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continue;
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SDL_Rect src = {
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.x = int(16*(tile-1)),
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.y = 0,
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.w = 16,
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.h = 16,
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};
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SDL_Rect dst = {
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.x = baseX + x*tilePixels,
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.y = baseY + y*tilePixels,
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.w = tilePixels,
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.h = tilePixels,
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};
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SDL_RenderCopy(window->getRenderer(), tileTexture, &src, &dst);
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}
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}
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for (const std::shared_ptr<Model::Entity> &entity : map->getEntities()) {
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std::pair<float, float> pos = entity->getPosition();
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Direction dir = entity->getDirection();
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SDL_Rect src = {
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.x = 16*dir,
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.y = 0,
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.w = 16,
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.h = 16,
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};
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SDL_Rect dst = {
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.x = baseX + int(pos.first*tilePixels),
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.y = baseY + int(pos.second*tilePixels),
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.w = tilePixels,
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.h = tilePixels,
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};
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SDL_RenderCopy(window->getRenderer(), entityTextures[entity->getName()], &src, &dst);
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}
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SDL_RenderPresent(window->getRenderer());
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}
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};
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};
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}
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}
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@ -26,6 +26,8 @@
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#pragma once
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#pragma once
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#include <utility>
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#include <SDL.h>
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#include <SDL.h>
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@ -57,7 +59,7 @@ public:
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int w, h;
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int w, h;
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SDL_GetWindowSize(window, &w, &h);
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SDL_GetWindowSize(window, &w, &h);
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return std::make_pair<>(w, h);
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return std::pair<int, int>(w, h);
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}
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}
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};
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};
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Reference in a new issue