Commit graph

2 commits

Author SHA1 Message Date
4b680776a3
MapLoader: use square tile texture rather than long Nx1 rectangle
By placing the tiles in a square texture, the dimensions are bounded by the
square root of the dimension in the old solution. This way we can fit a
significantly higher number of tiles into it without using up all the
accuracy of the coordinates.
2018-10-26 23:11:14 +02:00
9770eaf432
Throw in tslint and fix style 2018-10-24 22:28:27 +02:00