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rpgedit/tslint.json
Matthias Schiffer 4b680776a3
MapLoader: use square tile texture rather than long Nx1 rectangle
By placing the tiles in a square texture, the dimensions are bounded by the
square root of the dimension in the old solution. This way we can fit a
significantly higher number of tiles into it without using up all the
accuracy of the coordinates.
2018-10-26 23:11:14 +02:00

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{
"defaultSeverity": "warning",
"extends": [
"tslint:recommended"
],
"jsRules": {},
"rules": {
"curly": [true, "as-needed"],
"indent": [true, "tabs"],
"interface-name": false,
"no-bitwise": false,
"one-variable-per-declaration": false,
"quotemark": [true, "single", "avoid-escape", "avoid-template"]
},
"rulesDirectory": []
}