No description
This repository has been archived on 2025-03-02. You can view files and clone it, but cannot push or open issues or pull requests.
Find a file
Matthias Schiffer 4b680776a3
MapLoader: use square tile texture rather than long Nx1 rectangle
By placing the tiles in a square texture, the dimensions are bounded by the
square root of the dimension in the old solution. This way we can fit a
significantly higher number of tiles into it without using up all the
accuracy of the coordinates.
2018-10-26 23:11:14 +02:00
dist Implement simple map renderer 2017-09-12 09:20:19 +02:00
src MapLoader: use square tile texture rather than long Nx1 rectangle 2018-10-26 23:11:14 +02:00
.gitignore Initial setup (Webpack, TypeScript, WebGL) 2017-09-09 02:53:10 +02:00
custom.d.ts Update everything 2018-10-23 23:45:30 +02:00
package.json Throw in tslint and fix style 2018-10-24 22:28:27 +02:00
tsconfig.json Update everything 2018-10-23 23:45:30 +02:00
tslint.json MapLoader: use square tile texture rather than long Nx1 rectangle 2018-10-26 23:11:14 +02:00
webpack.config.js Initial setup (Webpack, TypeScript, WebGL) 2017-09-09 02:53:10 +02:00
yarn.lock Throw in tslint and fix style 2018-10-24 22:28:27 +02:00