Commit graph

12 commits

Author SHA1 Message Date
4b680776a3
MapLoader: use square tile texture rather than long Nx1 rectangle
By placing the tiles in a square texture, the dimensions are bounded by the
square root of the dimension in the old solution. This way we can fit a
significantly higher number of tiles into it without using up all the
accuracy of the coordinates.
2018-10-26 23:11:14 +02:00
bc6d79b088
model: add mutable MapState (empty for now) 2018-10-26 21:59:46 +02:00
ebc56db63c
Move shader initialization out of renderer
Avoid public fields and ! overrides, make almost all fields readonly.
2018-10-24 23:05:13 +02:00
9770eaf432
Throw in tslint and fix style 2018-10-24 22:28:27 +02:00
06b2c5bec7
view/Renderer: code style 2018-10-24 00:27:53 +02:00
ad0f256724
view/MapLoader: refactor texture creation into a method 2018-10-24 00:26:47 +02:00
23bee802a5
Get rid of lodash 2018-10-23 23:50:36 +02:00
f9f3da7048
Update everything 2018-10-23 23:45:30 +02:00
02758a69ac
Implement simple map renderer 2017-09-12 09:20:19 +02:00
a5e69edc5a
Code structuring
Also, use a fixed-size canvas for now.
2017-09-11 23:24:13 +02:00
4a67ba6830
Import test data 2017-09-11 21:28:16 +02:00
a47638aab5
Initial setup (Webpack, TypeScript, WebGL) 2017-09-09 02:53:10 +02:00