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28 changed files with 481 additions and 82 deletions

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@ -4,7 +4,7 @@ project(RPGEDIT CXX)
find_package(PkgConfig REQUIRED) find_package(PkgConfig REQUIRED)
pkg_check_modules(SDL2 REQUIRED sdl2 SDL2_image) pkg_check_modules(SDL2 REQUIRED sdl2 SDL2_image)
pkg_check_modules(LUA REQUIRED lua>=5.2)
find_package(Lua 5.3 EXACT REQUIRED)
add_subdirectory(src) add_subdirectory(src)

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@ -0,0 +1,3 @@
function interact(entity, time)
print('Interact! ' .. time)
end

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@ -1,14 +1,20 @@
function print_table(foo, bar) local function print_table(foo, bar)
for k, v in pairs(foo) do for k, v in pairs(foo) do
print(bar .. k, v) print(bar .. k, v)
if type(v) == 'table' and bar .. k ~= '_G' then --if type(v) == 'table' and bar .. k ~= '_G' then
print_table(v, bar .. k .. '.') -- print_table(v, bar .. k .. '.')
end --end
end end
end end
print_table(_G, '') --print(getmetatable(_G))
--setmetatable(_G, {})
--print_table(_G, '')
print(getmetatable('').__index) print(bar)
print(string) print(getmetatable(bar))
--print(getmetatable('').bar)
--getmetatable('').bar = 'bar'
--print(getmetatable('').bar)

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@ -1,14 +1,16 @@
include_directories(${SDL2_INCLUDE_DIRS} ${LUA_INCLUDE_DIRS}) include_directories(${SDL2_INCLUDE_DIRS} ${LUA_INCLUDE_DIR})
link_directories(${SDL2_LIBRARY_DIRS} ${LUA_LIBRARY_DIRS}) link_directories(${SDL2_LIBRARY_DIRS})
add_executable(rpgedit add_executable(rpgedit
rpgedit.cpp rpgedit.cpp
control/MapContext.cpp control/MapContext.cpp
control/RPGEdit.cpp control/RPGEdit.cpp
control/ScriptContext.cpp
model/Map.cpp model/Map.cpp
model/Scriptable.cpp
view/MapView.cpp view/MapView.cpp
view/SpriteCache.cpp view/SpriteCache.cpp
) )
set_target_properties(rpgedit PROPERTIES COMPILE_FLAGS "-std=c++11 -Wall ${SDL2_CFLAGS_OTHER} ${LUA_CFLAGS_OTHER}") set_target_properties(rpgedit PROPERTIES COMPILE_FLAGS "-std=c++11 -Wall ${SDL2_CFLAGS_OTHER}")
set_target_properties(rpgedit PROPERTIES LINK_FLAGS "${SDL2_LDFLAGS_OTHER} ${LUA_LDFLAGS_OTHER}") set_target_properties(rpgedit PROPERTIES LINK_FLAGS "${SDL2_LDFLAGS_OTHER}")
target_link_libraries(rpgedit ${SDL2_LIBRARIES} ${LUA_LIBRARIES}) target_link_libraries(rpgedit ${SDL2_LIBRARIES} ${LUA_LIBRARIES})

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@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without

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@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without

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@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without
@ -31,10 +31,13 @@ namespace RPGEdit {
namespace Control { namespace Control {
MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const std::shared_ptr<View::Window> &window, const Model::Map &map0) MapContext::MapContext(EventBus *eventBus0, InputHandler *inputHandler0, ScriptContext *scriptContext0, const std::shared_ptr<View::Window> &window, const Model::Map &map0)
: eventBus(eventBus0), inputHandler(inputHandler0), map(map0) { : eventBus(eventBus0), inputHandler(inputHandler0), scriptContext(scriptContext0), map(map0) {
view = std::unique_ptr<View::MapView>(new View::MapView(window, map.getTileset())); view = std::unique_ptr<View::MapView>(new View::MapView(window, map.getTileset()));
Model::Entity *square = map.addEntity("square", Model::Position<int>{10, 10});
square->setScriptInteract("interact", "interact");
playerEntity = map.addEntity("square", Model::Position<int>{8, 8}); playerEntity = map.addEntity("square", Model::Position<int>{8, 8});
view->updateEntities(map.getEntities()); view->updateEntities(map.getEntities());
@ -80,7 +83,11 @@ void MapContext::interact(uint64_t time) {
if (!target) if (!target)
return; return;
target->interact(time); const std::pair<std::string, std::string> &interactScript = target->getScriptInteract();
if (interactScript.first.empty())
return;
scriptContext->run(interactScript.first, interactScript.second, nullptr, time);
} }
void MapContext::keyPressed(uint16_t key, uint64_t time) { void MapContext::keyPressed(uint16_t key, uint64_t time) {

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@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without
@ -28,6 +28,7 @@
#include "EventBus.hpp" #include "EventBus.hpp"
#include "InputHandler.hpp" #include "InputHandler.hpp"
#include "ScriptContext.hpp"
#include "../model/Map.hpp" #include "../model/Map.hpp"
#include "../view/MapView.hpp" #include "../view/MapView.hpp"
@ -43,6 +44,7 @@ class MapContext {
private: private:
EventBus *const eventBus; EventBus *const eventBus;
InputHandler *const inputHandler; InputHandler *const inputHandler;
ScriptContext *const scriptContext;
std::unique_ptr<View::MapView> view; std::unique_ptr<View::MapView> view;
@ -59,7 +61,7 @@ private:
} }
public: public:
MapContext(EventBus *eventBus0, InputHandler *inputHandler0, const std::shared_ptr<View::Window> &window, const Model::Map &map0); MapContext(EventBus *eventBus0, InputHandler *inputHandler0, ScriptContext *scriptContext0, const std::shared_ptr<View::Window> &window, const Model::Map &map0);
void render(uint64_t time) { void render(uint64_t time) {
view->render(&map, getViewPosition(time), time); view->render(&map, getViewPosition(time), time);

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@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without
@ -26,7 +26,6 @@
#include "RPGEdit.hpp" #include "RPGEdit.hpp"
#include "MapContext.hpp" #include "MapContext.hpp"
#include "ScriptContext.hpp"
#include "../view/MapView.hpp" #include "../view/MapView.hpp"
@ -106,7 +105,7 @@ void RPGEdit::run() {
window = std::make_shared<View::Window>(); window = std::make_shared<View::Window>();
ctx = std::make_shared<MapContext>(&eventBus, &inputHandler, window, *map); ctx = std::make_shared<MapContext>(&eventBus, &inputHandler, &scriptContext, window, *map);
eventThread = std::thread([this] { eventLoop(); }); eventThread = std::thread([this] { eventLoop(); });

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@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without
@ -46,6 +46,8 @@ private:
EventBus eventBus; EventBus eventBus;
InputHandler inputHandler; InputHandler inputHandler;
ScriptContext scriptContext;
std::shared_ptr<View::Window> window; std::shared_ptr<View::Window> window;
std::shared_ptr<MapContext> ctx; std::shared_ptr<MapContext> ctx;

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@ -0,0 +1,92 @@
/*
Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "ScriptContext.hpp"
namespace RPGEdit {
namespace Control {
void ScriptContext::setupEnv() {
const std::pair<const char *, lua_CFunction> libs[] = {
{"_G", luaopen_base},
{"math", luaopen_math},
{"string", luaopen_string},
{"table", luaopen_table},
{"utf8", luaopen_utf8},
};
for (auto &lib : libs) {
lua_pushcfunction(L, lib.second);
lua_pushstring(L, lib.first);
lua_call(L, 1, 1);
lua_setglobal(L, lib.first);
}
for (const char *f : {"dofile", "loadfile", "require"}) {
lua_pushnil(L);
lua_setglobal(L, f);
}
}
void ScriptContext::cleanupEnv() {
lua_pushglobaltable(L);
lua_pushnil(L);
lua_setmetatable(L, -2);
lua_pushnil(L);
while (lua_next(L, -2) != 0) {
lua_pop(L, 1);
lua_pushvalue(L, -1);
lua_pushnil(L);
lua_rawset(L, -4);
}
lua_pop(L, 1);
}
void ScriptContext::load(const std::string &script) {
if (loadedScripts.count(script))
return;
std::string filename = "../resources/script/" + script + ".lua";
lua_rawgetp(L, LUA_REGISTRYINDEX, this);
lua_pushstring(L, script.c_str());
luaL_loadfile(L, filename.c_str());
lua_rawset(L, -3);
lua_pop(L, 1);
loadedScripts.insert(script);
}
}
}

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@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without
@ -26,6 +26,8 @@
#pragma once #pragma once
#include "../model/ScriptValue.hpp"
extern "C" { extern "C" {
#include <lua.h> #include <lua.h>
#include <lualib.h> #include <lualib.h>
@ -34,6 +36,8 @@ extern "C" {
#include <memory> #include <memory>
#include <string> #include <string>
#include <type_traits>
#include <unordered_set>
namespace RPGEdit { namespace RPGEdit {
@ -44,43 +48,44 @@ class ScriptContext {
private: private:
lua_State *L; lua_State *L;
void setupEnv() { std::unordered_set<std::string> loadedScripts;
const std::pair<const char *, lua_CFunction> libs[] = {
{"_G", luaopen_base},
{"bit32", luaopen_bit32},
{"math", luaopen_math},
{"string", luaopen_string},
{"table", luaopen_table},
};
for (auto &lib : libs) { void setupEnv();
luaL_requiref(L, lib.first, lib.second, 1); void cleanupEnv();
lua_pop(L, 1);
}
for (const char *f : {"dofile", "loadfile", "require"}) { void load(const std::string &script);
lua_pushnil(L);
lua_setglobal(L, f);
} void pushArg(std::nullptr_t __attribute__((unused)) v) {
lua_pushnil(L);
} }
void cleanupEnv() { void pushArg(const std::string &v) {
lua_pushglobaltable(L); lua_pushstring(L, v.c_str());
}
lua_pushnil(L); template<typename T, class = typename std::enable_if<std::is_arithmetic<T>::value>::type>
lua_setmetatable(L, -2); void pushArg(T v) {
lua_pushnumber(L, v);
}
lua_pushnil(L); void pushArg(bool v) {
while (lua_next(L, -2) != 0) { lua_pushboolean(L, v);
lua_pop(L, 1); }
lua_pushvalue(L, -1); void pushArg(Model::ScriptValue &v) {
lua_pushnil(L); v.push(L);
}
lua_rawset(L, -4);
}
lua_pop(L, 1); size_t pushArgs() {
return 0;
}
template<typename T, typename... Args>
size_t pushArgs(T v, Args ...args) {
pushArg(v);
return pushArgs(args...) + 1;
} }
public: public:
@ -100,25 +105,26 @@ public:
lua_close(L); lua_close(L);
} }
void load(const std::string &name) { void setGlobal(const std::string &key, Model::ScriptValue *value) {
std::string filename = "../resources/script/" + name + ".lua"; value->push(L);
lua_setglobal(L, key.c_str());
lua_rawgetp(L, LUA_REGISTRYINDEX, this);
lua_pushstring(L, name.c_str());
luaL_loadfile(L, filename.c_str());
lua_rawset(L, -3);
lua_pop(L, 1);
} }
void run(const std::string &name) { template<typename... Args>
void run(const std::string &script, const std::string &name, Args ...args) {
load(script);
setupEnv(); setupEnv();
lua_rawgetp(L, LUA_REGISTRYINDEX, this); lua_rawgetp(L, LUA_REGISTRYINDEX, this);
lua_getfield(L, -1, name.c_str()); lua_getfield(L, -1, script.c_str());
lua_remove(L, -2); lua_remove(L, -2);
lua_call(L, 0, 0); lua_call(L, 0, 0);
lua_getglobal(L, name.c_str());
lua_call(L, pushArgs(args...), 0);
cleanupEnv(); cleanupEnv();
} }
}; };

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@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without

View file

@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without

View file

@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without

View file

@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without
@ -28,7 +28,7 @@
#include "Direction.hpp" #include "Direction.hpp"
#include "Position.hpp" #include "Scriptable.hpp"
#include <string> #include <string>
@ -39,10 +39,12 @@ namespace RPGEdit {
namespace Model { namespace Model {
class Entity { class Entity : public Scriptable {
private: private:
std::string name; std::string name;
std::pair<std::string, std::string> scriptInteract;
Direction direction; Direction direction;
public: public:
@ -62,8 +64,13 @@ public:
direction = dir; direction = dir;
} }
void interact(uint64_t time) { const std::pair<std::string, std::string> & getScriptInteract() const {
std::fprintf(stderr, "Tried to interact with `%s' entity at %llu\n", name.c_str(), (unsigned long long)time); return scriptInteract;
}
void setScriptInteract(const std::string &script, const std::string &name) {
scriptInteract.first = script;
scriptInteract.second = name;
} }
}; };

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@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without

View file

@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without
@ -35,6 +35,7 @@
#include "CollisionType.hpp" #include "CollisionType.hpp"
#include "Entity.hpp" #include "Entity.hpp"
#include "Position.hpp"
namespace RPGEdit { namespace RPGEdit {

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@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without

143
src/model/ScriptValue.hpp Normal file
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@ -0,0 +1,143 @@
/*
Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
extern "C" {
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
}
#include <memory>
#include <string>
#include <unordered_map>
namespace RPGEdit {
namespace Model {
class ScriptValue {
public:
virtual void push(lua_State *L) = 0;
virtual ~ScriptValue() {}
};
class ScriptBoolean : public ScriptValue {
private:
bool value;
public:
ScriptBoolean(bool value0) : value(value0) {
}
ScriptBoolean & operator=(bool newValue) {
value = newValue;
return *this;
}
operator bool() const {
return value;
}
virtual void push(lua_State *L) {
lua_pushboolean(L, value);
}
};
class ScriptNumber : public ScriptValue {
private:
lua_Number value;
public:
ScriptNumber(lua_Number value0) : value(value0) {
}
ScriptNumber & operator=(lua_Number newValue) {
value = newValue;
return *this;
}
operator lua_Number() const {
return value;
}
virtual void push(lua_State *L) {
lua_pushnumber(L, value);
}
};
class ScriptString : public ScriptValue {
private:
std::string value;
public:
ScriptString(std::string &value0) : value(value0) {
}
ScriptString & operator=(std::string &newValue) {
value = newValue;
return *this;
}
operator std::string &() {
return value;
}
virtual void push(lua_State *L) {
lua_pushstring(L, value.c_str());
}
};
class ScriptTable : public ScriptValue {
public:
typedef std::unordered_map<std::shared_ptr<ScriptValue>, std::shared_ptr<ScriptValue>> MapType;
private:
MapType value;
public:
std::shared_ptr<ScriptValue> & operator[](const std::shared_ptr<ScriptValue> &key) {
return value[key];
}
virtual void push(lua_State *L) {
lua_createtable(L, 0, value.size());
for (const auto &entry : value) {
entry.first->push(L);
entry.second->push(L);
lua_settable(L, -3);
}
}
};
}
}

58
src/model/Scriptable.cpp Normal file
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@ -0,0 +1,58 @@
/*
Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "Scriptable.hpp"
namespace RPGEdit {
namespace Model {
int Scriptable::gc(lua_State *L) {
std::shared_ptr<ScriptValue> *value = static_cast<std::shared_ptr<ScriptValue> *>(lua_touserdata(L, -1));
value->~shared_ptr<ScriptValue>();
return 0;
}
void Scriptable::setupMetatable(lua_State *L) {
if (luaL_newmetatable(L, "RPGEdit::Model::Scriptable")) {
lua_pushstring(L, "__metatable");
lua_pushstring(L, "protected");
lua_rawset(L, -3);
lua_pushstring(L, "__gc");
lua_pushcfunction(L, &gc);
lua_rawset(L, -3);
}
lua_setmetatable(L, -2);
}
}
}

57
src/model/Scriptable.hpp Normal file
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@ -0,0 +1,57 @@
/*
Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ScriptValue.hpp"
#include <new>
namespace RPGEdit {
namespace Model {
class Scriptable : public ScriptValue, public std::enable_shared_from_this<Scriptable> {
private:
static int gc(lua_State *L);
void setupMetatable(lua_State *L);
public:
virtual void push(lua_State *L) {
void *ptr = lua_newuserdata(L, sizeof(std::shared_ptr<ScriptValue>));
setupMetatable(L);
new (ptr) std::shared_ptr<ScriptValue>(shared_from_this());
}
};
}
}

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@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without
@ -27,15 +27,27 @@
#include "control/RPGEdit.hpp" #include "control/RPGEdit.hpp"
#include <SDL.h> #include <SDL.h>
#include <SDL_image.h>
#include <SDL_main.h> #include <SDL_main.h>
#include <iostream>
extern "C" extern "C"
int main(__attribute__((unused)) int argc, __attribute__((unused)) char *argv[]) { int main(__attribute__((unused)) int argc, __attribute__((unused)) char *argv[]) {
SDL_Init(SDL_INIT_VIDEO); if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cerr << "Unable to initialize SDL" << std::endl;
return 1;
}
if (!(IMG_Init(IMG_INIT_PNG) & IMG_INIT_PNG)) {
std::cerr << "Unable to initialize PNG loader" << std::endl;
return 1;
}
RPGEdit::Control::RPGEdit().run(); RPGEdit::Control::RPGEdit().run();
IMG_Quit();
SDL_Quit(); SDL_Quit();
return 0; return 0;

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@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without

View file

@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without

View file

@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without
@ -70,6 +70,8 @@ SpriteCache::sprite_value SpriteCache::load(const std::string &id, unsigned rota
uint8_t *src = reinterpret_cast<uint8_t *>(base->pixels); uint8_t *src = reinterpret_cast<uint8_t *>(base->pixels);
uint8_t *dst = reinterpret_cast<uint8_t *>(surface->pixels); uint8_t *dst = reinterpret_cast<uint8_t *>(surface->pixels);
int pitch = base->pitch;
int pitch2 = surface->pitch;
for (int x = 0; x < w; x++) { for (int x = 0; x < w; x++) {
for (int y = 0; y < h; y++) { for (int y = 0; y < h; y++) {
@ -89,7 +91,7 @@ SpriteCache::sprite_value SpriteCache::load(const std::string &id, unsigned rota
y2 = x; y2 = x;
} }
std::memcpy(dst + d * (y2*w2 + x2), src + d * (y*w + x), d); std::memcpy(dst + y2*pitch2 + d*x2, src + y*pitch + d*x, d);
} }
} }

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@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without

View file

@ -1,5 +1,5 @@
/* /*
Copyright (c) 2014, Matthias Schiffer <mschiffer@universe-factory.net> Copyright (c) 2014-2015, Matthias Schiffer <mschiffer@universe-factory.net>
All rights reserved. All rights reserved.
Redistribution and use in source and binary forms, with or without Redistribution and use in source and binary forms, with or without