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author | neoraider <devnull@localhost> | 2006-10-24 17:04:02 +0200 |
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committer | neoraider <devnull@localhost> | 2006-10-24 17:04:02 +0200 |
commit | e43bceafaba72d34dfbea1deecd56c2f694d704a (patch) | |
tree | f403b0e076df599084d55bf04e546b565731e3c6 /light.c | |
parent | 79801b6b794a5fb50a3a013354323a48de37c050 (diff) | |
download | libzoom-e43bceafaba72d34dfbea1deecd56c2f694d704a.tar libzoom-e43bceafaba72d34dfbea1deecd56c2f694d704a.zip |
Beleuchtung und Rendering ge?ndert, um Schatten zu erm?glichen.
Diffstat (limited to 'light.c')
-rw-r--r-- | light.c | 45 |
1 files changed, 45 insertions, 0 deletions
@@ -0,0 +1,45 @@ +#include <stdlib.h> +#include <zoom/light.h> +#include <GL/gl.h> + + +int nLights = 0; +LIGHT *lights; + +static COLOR ambient; + + +static void UpdateAmbient() { + glClearColor(ambient.r/(nLights+1), ambient.g/(nLights+1), ambient.b/(nLights+1), 1.0); +} + +void SetAmbient(COLOR c) { + ambient = c; + + UpdateAmbient(); +} + +void AddLight(LIGHT light) { + if(nLights == 0) + lights = malloc(sizeof(LIGHT)); + else + lights = realloc(lights, sizeof(LIGHT)*(nLights+1)); + + lights[nLights] = light; + nLights++; + + UpdateAmbient(); +} + +void ResetLights() { + if(nLights > 0) { + free(lights); + nLights = 0; + UpdateAmbient(); + } +} + +void ApplyLightScale() { + glAccum(GL_LOAD, 1); + glAccum(GL_RETURN, nLights+1); +} |