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#ifndef GAME_COLLISION_H
#define GAME_COLLISION_H
#include "types.h"
int CollisionPointTriangle(VERTEX, TRIANGLE);
int CollisionRayTriangle(VERTEX, VECTOR, TRIANGLE, float*);
int CollisionSphereTriangle(VERTEX, float,TRIANGLE);
int CollisionMovingSphereTriangle(VERTEX, float, VECTOR, float, TRIANGLE);
#endif
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