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#ifndef ZOOM_LEVEL_H
#define ZOOM_LEVEL_H
#include <GL/gl.h>
#include <zoom/types.h>
#include <zoom/render.h>
#pragma pack(push, 2)
typedef struct _LEVELHEADER {
char l, f;
int nRooms;
int nTextures;
} LEVELHEADER;
typedef struct _ROOMHEADER {
int nWalls;
int nThings;
int nGates;
} ROOMHEADER;
typedef struct _GATEINFO {
unsigned short state;
unsigned short timer;
} GATEINFO;
typedef struct _ROOM {
int nWalls;
int nThings;
int nGates;
WALL *walls;
THING *things;
GATE *gates;
GATEINFO *gateinfo;
} ROOM;
typedef struct _LEVEL {
int nRooms;
ROOM *rooms;
int nTextures;
GLuint *textures;
} LEVEL;
#pragma pack(pop)
typedef struct _POLYGON {
VERTEX vertices[3];
VECTOR normal;
GLuint texture;
TEXCOORDS texcoords[3];
} POLYGON;
typedef struct _POLYGON_LIST {
int nPolygons;
POLYGON polygons[0];
} POLYGON_LIST;
int LoadLevel(char *, LEVEL *);
POLYGON_LIST *DrawRoom(LEVEL *, int);
void FreeLevel(LEVEL *);
#endif
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