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#ifndef GAME_LEVEL_H
#define GAME_LEVEL_H

#include <GL/gl.h>
#include "types.h"

#pragma pack(push, 2)
typedef struct _LEVELHEADER {
	char l, f;
	int nRooms;
	int nTextures;
} LEVELHEADER;

typedef struct _ROOMHEADER {
	int nTriangles;
	int nObjects;
	int nGates;
} ROOMHEADER;

typedef struct _GATEINFO {
	unsigned short state;
	unsigned short timer;
} GATEINFO;

typedef struct _ROOM {
	int nTriangles;
	int nObjects;
	int nGates;
	TRIANGLE *triangles;
	OBJECT *objects;
	GATE *gates;
	GATEINFO *gateinfo;
} ROOM;

typedef struct _LEVEL {
	int nRooms;
	ROOM *rooms;
	int nTextures;
	GLuint *textures;
} LEVEL;
#pragma pack(pop)


int LoadLevel(char *, LEVEL *);
void DrawRoom(LEVEL *, int);
void FreeLevel(LEVEL *);

#endif