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#ifndef ZOOM_TYPES_H
#define ZOOM_TYPES_H
#include <neofx/types.h>
#define TRIANGLE_UNKNOWN 0
#define TRIANGLE_WALL 1
#define TRIANGLE_FLOOR 2
#define THING_UNKNOWN 0
#define THING_MEDIPAK25 1
#define THING_MEDIPAK50 2
#define THING_MEDIPAK100 3
#define GATE_UNKNOWN 0
#define GATE_SIDE 1
#define STATE_UNKNOWN 0
#define STATE_OPENED 1
#define STATE_CLOSED 2
#define STATE_OPENING 3
#define STATE_CLOSING 4
#pragma pack(push, 2)
typedef struct WALL {
//unsigned char type;
unsigned char visible;
union {
TRIANGLE triangle;
struct {
VERTEX vertices[3];
VECTOR normal;
};
};
VECTOR normals[3];
int texture;
TEXCOORDS texcoords[3];
} WALL;
typedef struct _THING {
unsigned char type;
unsigned char visible;
VERTEX pos;
} THING;
#pragma pack(pop)
#endif
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