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author | Matthias Schiffer <matthias@gamezock.de> | 2009-12-15 02:25:40 +0100 |
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committer | Matthias Schiffer <matthias@gamezock.de> | 2009-12-15 02:25:40 +0100 |
commit | a4fa46a4fda967348ea18961c177330491bdb953 (patch) | |
tree | ebb601c9c03e9939bf681d740342c38d14c0848f /Shader.h | |
parent | ff7b7c8838f55dc0f2e76f903630f1d3d2941d5a (diff) | |
download | zoom++-a4fa46a4fda967348ea18961c177330491bdb953.tar zoom++-a4fa46a4fda967348ea18961c177330491bdb953.zip |
Added nice lighting shaders
Diffstat (limited to 'Shader.h')
-rw-r--r-- | Shader.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Shader.h b/Shader.h new file mode 100644 index 0000000..8111f0c --- /dev/null +++ b/Shader.h @@ -0,0 +1,41 @@ +/* + * Shader.h + * + * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de> + * + * This program is free software: you can redistribute it and/or modify it + * under the terms of the GNU Lesser General Public License as published by the + * Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef ZOOM_SHADER_H_ +#define ZOOM_SHADER_H_ + +#include "gl.h" +#include <string> + +namespace Zoom { + +class Shader { + public: + static bool loadProgram(const std::string &vertexShader, const std::string &fragmentShader); + + private: + Shader(); + + static GLhandleARB loadShader(const std::string &name, GLenum type); + static void printInfoLog(GLhandleARB obj); +}; + +} + +#endif /* ZOOM_SHADER_H_ */ |