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authorMatthias Schiffer <matthias@gamezock.de>2009-12-18 13:31:07 +0100
committerMatthias Schiffer <matthias@gamezock.de>2009-12-18 13:31:07 +0100
commit4e3efa239c9bcb5dd26b4ad9a4d43d4d6a266e6f (patch)
treee39e9698513687a3213ecae7eab942bce88b12d6 /shader/ambient.frag
parentb3b74dc2afe4c67a6b74c2a681aa7bbad7077511 (diff)
downloadzoom++-4e3efa239c9bcb5dd26b4ad9a4d43d4d6a266e6f.tar
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Use multi-pass rendering with seperate ambient and light shaders
Diffstat (limited to 'shader/ambient.frag')
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1 files changed, 8 insertions, 0 deletions
diff --git a/shader/ambient.frag b/shader/ambient.frag
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+uniform sampler2D tex;
+
+varying vec4 ambient;
+
+
+void main() {
+ gl_FragColor = ambient * texture2D(tex, gl_TexCoord[0].st);
+}