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authorMatthias Schiffer <matthias@gamezock.de>2009-12-18 13:31:07 +0100
committerMatthias Schiffer <matthias@gamezock.de>2009-12-18 13:31:07 +0100
commit4e3efa239c9bcb5dd26b4ad9a4d43d4d6a266e6f (patch)
treee39e9698513687a3213ecae7eab942bce88b12d6 /shader/ambient.vert
parentb3b74dc2afe4c67a6b74c2a681aa7bbad7077511 (diff)
downloadzoom++-4e3efa239c9bcb5dd26b4ad9a4d43d4d6a266e6f.tar
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Use multi-pass rendering with seperate ambient and light shaders
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diff --git a/shader/ambient.vert b/shader/ambient.vert
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+varying vec4 ambient;
+
+void main() {
+ ambient = gl_LightModel.ambient * gl_FrontMaterial.ambient;
+
+ gl_TexCoord[0] = gl_MultiTexCoord0;
+ gl_Position = ftransform();
+}