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author | Matthias Schiffer <matthias@gamezock.de> | 2009-12-21 23:41:17 +0100 |
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committer | Matthias Schiffer <matthias@gamezock.de> | 2009-12-21 23:41:17 +0100 |
commit | b7cb3463543b01e8faa13c01bcee17c44beba586 (patch) | |
tree | 41302034664ea05f8d4b799856e4acd5cabcc3b9 /shader/light.vert | |
parent | a540d6b16743dad657fd2d6220efea51b56e1f1d (diff) | |
download | zoom++-b7cb3463543b01e8faa13c01bcee17c44beba586.tar zoom++-b7cb3463543b01e8faa13c01bcee17c44beba586.zip |
Optimized shaders
Diffstat (limited to 'shader/light.vert')
-rw-r--r-- | shader/light.vert | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/shader/light.vert b/shader/light.vert index b97da78..2faa1c0 100644 --- a/shader/light.vert +++ b/shader/light.vert @@ -3,7 +3,7 @@ varying vec3 normal, pos; void main() { - normal = normalize(gl_NormalMatrix * gl_Normal); + normal = gl_NormalMatrix * gl_Normal; pos = vec3(gl_ModelViewMatrix * gl_Vertex); |