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authorMatthias Schiffer <matthias@gamezock.de>2010-01-06 06:12:58 +0100
committerMatthias Schiffer <matthias@gamezock.de>2010-01-06 06:12:58 +0100
commita30ae7d0fb13b9a00a17e621463c186fb6ac5ada (patch)
tree883cf24043ea124de8f6162ba106dce8866d63e1 /src/Collision.cpp
parent2aa2097b6cffd6ed58e127b0ed4f76d6255ac495 (diff)
downloadzoom++-a30ae7d0fb13b9a00a17e621463c186fb6ac5ada.tar
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Optimized triangle normal handling
Diffstat (limited to 'src/Collision.cpp')
-rw-r--r--src/Collision.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Collision.cpp b/src/Collision.cpp
index 21ef083..81bc89d 100644
--- a/src/Collision.cpp
+++ b/src/Collision.cpp
@@ -136,7 +136,7 @@ bool Collision::test(const Triangle &t, const vmml::vec3f &m, float r, const vmm
float d;
- vmml::vec3f triangleNormal = t.computeNormal();
+ vmml::vec3f triangleNormal = t.getNormal();
if(test(t, MathUtil::Ray(m - r*triangleNormal, move), &d) && d > -MathUtil::EPSILON) {
if(d < 1) {
if(distance)