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author | Matthias Schiffer <matthias@gamezock.de> | 2009-12-24 04:01:19 +0100 |
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committer | Matthias Schiffer <matthias@gamezock.de> | 2009-12-24 04:01:19 +0100 |
commit | 0f6fb2617e5234480994f954125f5c45d6d29e0b (patch) | |
tree | a99421984b3a3125788a325330fdc205e7fa7934 /src/Renderer.h | |
parent | a7a5ae60e49f135fed64700e73fa378273afcefe (diff) | |
download | zoom++-0f6fb2617e5234480994f954125f5c45d6d29e0b.tar zoom++-0f6fb2617e5234480994f954125f5c45d6d29e0b.zip |
Don't disable shaders when rendering shadow volumes
Diffstat (limited to 'src/Renderer.h')
-rw-r--r-- | src/Renderer.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/Renderer.h b/src/Renderer.h index bf2da20..1b6f91b 100644 --- a/src/Renderer.h +++ b/src/Renderer.h @@ -68,7 +68,6 @@ class Renderer { glClear(GL_STENCIL_BUFFER_BIT); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glDepthMask(GL_FALSE); - Shader::disable(); glFrontFace(GL_CCW); glStencilOp(GL_KEEP, GL_INCR, GL_KEEP); |