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authorMatthias Schiffer <matthias@gamezock.de>2009-12-24 04:01:19 +0100
committerMatthias Schiffer <matthias@gamezock.de>2009-12-24 04:01:19 +0100
commit0f6fb2617e5234480994f954125f5c45d6d29e0b (patch)
treea99421984b3a3125788a325330fdc205e7fa7934 /src/Renderer.h
parenta7a5ae60e49f135fed64700e73fa378273afcefe (diff)
downloadzoom++-0f6fb2617e5234480994f954125f5c45d6d29e0b.tar
zoom++-0f6fb2617e5234480994f954125f5c45d6d29e0b.zip
Don't disable shaders when rendering shadow volumes
Diffstat (limited to 'src/Renderer.h')
-rw-r--r--src/Renderer.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/Renderer.h b/src/Renderer.h
index bf2da20..1b6f91b 100644
--- a/src/Renderer.h
+++ b/src/Renderer.h
@@ -68,7 +68,6 @@ class Renderer {
glClear(GL_STENCIL_BUFFER_BIT);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
glDepthMask(GL_FALSE);
- Shader::disable();
glFrontFace(GL_CCW);
glStencilOp(GL_KEEP, GL_INCR, GL_KEEP);