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author | Matthias Schiffer <matthias@gamezock.de> | 2009-12-18 13:31:07 +0100 |
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committer | Matthias Schiffer <matthias@gamezock.de> | 2009-12-18 13:31:07 +0100 |
commit | 4e3efa239c9bcb5dd26b4ad9a4d43d4d6a266e6f (patch) | |
tree | e39e9698513687a3213ecae7eab942bce88b12d6 /tex/metallic.png | |
parent | b3b74dc2afe4c67a6b74c2a681aa7bbad7077511 (diff) | |
download | zoom++-4e3efa239c9bcb5dd26b4ad9a4d43d4d6a266e6f.tar zoom++-4e3efa239c9bcb5dd26b4ad9a4d43d4d6a266e6f.zip |
Use multi-pass rendering with seperate ambient and light shaders
Diffstat (limited to 'tex/metallic.png')
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