diff options
-rw-r--r-- | CMakeLists.txt | 3 | ||||
-rw-r--r-- | src/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/zoom.cpp | 5 |
3 files changed, 6 insertions, 4 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index af00fd4..eeeb3ee 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -9,10 +9,11 @@ IF (NOT OPENGL_FOUND) MESSAGE(FATAL_ERROR "Could not find OpenGL") ENDIF (NOT OPENGL_FOUND) +find_package(X11 REQUIRED) find_package(GLEW REQUIRED) find_package(GLPng REQUIRED) find_package(LibXml2 REQUIRED) -include_directories(${Boost_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR} ${GLEW_INCLUDE_DIR} ${GLPNG_INCLUDE_DIR} ${LIBXML2_INCLUDE_DIR}) +include_directories(${Boost_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR} ${GLEW_INCLUDE_DIR} ${GLPNG_INCLUDE_DIR} ${LIBXML2_INCLUDE_DIR} ${X11_X11_INCLUDE_PATH} ${X11_Xi_INCLUDE_PATH}) add_subdirectory(src) diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 8718ba7..d5fefb2 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -14,4 +14,4 @@ add_executable(zoom TriangleRecord.h zoom.cpp ) -target_link_libraries(zoom ${Boost_LIBRARIES} ${OPENGL_gl_LIBRARY} ${GLEW_LIBRARY} ${GLPNG_LIBRARY} ${LIBXML2_LIBRARIES}) +target_link_libraries(zoom ${Boost_LIBRARIES} ${OPENGL_gl_LIBRARY} ${GLEW_LIBRARY} ${GLPNG_LIBRARY} ${LIBXML2_LIBRARIES} ${X11_LIBRARIES} ${X11_Xi_LIB}) diff --git a/src/zoom.cpp b/src/zoom.cpp index 84c303c..78e5389 100644 --- a/src/zoom.cpp +++ b/src/zoom.cpp @@ -26,6 +26,7 @@ #else #include <iostream> #include <X11/X.h> +#include <X11/XKBlib.h> #include <X11/extensions/XInput2.h> #include <GL/glx.h> #include <sys/time.h> @@ -390,7 +391,7 @@ int main() { break; case KeyPress: - switch(XKeycodeToKeysym(disp, event.xkey.keycode, 0)) { + switch(XkbKeycodeToKeysym(disp, event.xkey.keycode, 0, 0)) { case XK_Up: case XK_w: input |= Zoom::Game::FORWARD; break; case XK_Down: case XK_s: input |= Zoom::Game::BACKWARD; break; case XK_Left: case XK_a: input |= Zoom::Game::LEFT; break; @@ -400,7 +401,7 @@ int main() { break; case KeyRelease: - switch(XKeycodeToKeysym(disp, event.xkey.keycode, 0)) { + switch(XkbKeycodeToKeysym(disp, event.xkey.keycode, 0, 0)) { case XK_Up: case XK_w: input &= ~Zoom::Game::FORWARD; break; case XK_Down: case XK_s: input &= ~Zoom::Game::BACKWARD; break; case XK_Left: case XK_a: input &= ~Zoom::Game::LEFT; break; |