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-rw-r--r--Game.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/Game.cpp b/Game.cpp
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+/*
+ * Game.cpp
+ *
+ * Copyright (C) 2009 Matthias Schiffer <matthias@gamezock.de>
+ *
+ * This program is free software: you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License as published by the
+ * Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Game.h"
+#include "BSPTree.h"
+#include "Triangle.h"
+#include "gl.h"
+
+namespace Zoom {
+
+Game::Game(bool multisample) : angle(0) {
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+ //glEnable(GL_DEPTH_TEST);
+ //glDepthFunc(GL_LEQUAL);
+
+ //glEnable(GL_BLEND);
+ //glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+#ifndef _WIN32
+ if(multisample)
+ glEnable(GL_MULTISAMPLE_ARB);
+#endif
+
+ /*glEnable(GL_LIGHTING);
+ static const float light[] = {1, 1, 1, 0};
+ static const float lightColor[] = {1, 1, 1, 1};
+ glLightfv(GL_LIGHT0, GL_POSITION, light);
+ glLightfv(GL_LIGHT0, GL_DIFFUSE, lightColor);
+ glEnable(GL_LIGHT0);*/
+
+ //glEnable(GL_CULL_FACE);
+ //glFrontFace(GL_CCW);
+
+ glLoadIdentity();
+ glTranslatef(0, 0, -5);
+}
+
+void Game::run(int delta) {
+ angle += delta*0.2;
+
+ if(angle >= 360)
+ angle -= 360;
+}
+
+void Game::render() {
+ std::list<Triangle> triangles;
+
+ triangles.push_back(Triangle(vmml::vec3f(-1, -1, 0), vmml::vec3f(1, -1, 0), vmml::vec3f(1, 1, 0), vmml::vec3f(0, 1, 0)));
+ triangles.push_back(Triangle(vmml::vec3f(-1, -1, 0), vmml::vec3f(-1, 1, 0), vmml::vec3f(1, 1, 0), vmml::vec3f(0, 1, 0)));
+ triangles.push_back(Triangle(vmml::vec3f(-1, -1, -1), vmml::vec3f(1, -1, -1), vmml::vec3f(1, 1, -1), vmml::vec3f(0, 0, 1)));
+ triangles.push_back(Triangle(vmml::vec3f(-1, -1, -1), vmml::vec3f(-1, 1, -1), vmml::vec3f(1, 1, -1), vmml::vec3f(0, 0, 1)));
+
+ BSPTree tree(triangles);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPushMatrix();
+ glRotatef(angle, 1, 2, 1);
+
+ renderer.render(tree);
+
+ glPopMatrix();
+}
+
+}